


⭐ Level Up Your Gaming Legacy with Super Mario 64! 🎮
Super Mario 64, released for the Nintendo 64, is a pioneering 3D platformer featuring over 120 collectible Power Stars across 15+ unique worlds. Celebrated for its innovative gameplay and seamless N64 integration, it remains a top-ranked classic with a strong global fanbase and enduring critical acclaim.
| ASIN | B00000F1GM |
| Batteries | 1 Lithium Metal batteries required. |
| Best Sellers Rank | 23,747 in PC & Video Games ( See Top 100 in PC & Video Games ) 20 in Nintendo 64 Games |
| Customer reviews | 4.3 4.3 out of 5 stars (1,554) |
| Is discontinued by manufacturer | No |
| Item model number | NUS-006(EUR) |
| Product Dimensions | 21.21 x 13.59 x 3 cm; 90.72 g |
| Rated | Unknown |
| Release date | 12 Nov. 2008 |
A**R
Super mario 64 in my opinion is the best game ...
Super mario 64 in my opinion is the best game in the world. For any platformer fan, I give the highest recomendation to super mario 64.
A**R
Great
Arrived earlier than expected and the game works perfectly :)
M**9
Five Stars
Still the best Mario since it went 3D
K**T
Broke-had to return
Unfortunately when I tried to use this game on my N64, it didn't work. Tried it on a friends console and it didn't work on theirs either. Requested a refund.
R**Y
Blast from the past.
I recently bought this for my wife to play on my old N64, and it really hasn't aged at all. It's still the most wonderfully executed platform game I've personally played. It was the first game I got when I recieved an N64 for my birthday when I was 10 years old. I loved it then and collected all 120 stars. I will be doing the same (as long as I can con my wife into letting me play it).
T**Y
Here We Gooooooooo...To Mario's Greatest 3D Outing
Back in the 90's there was an outstanding and very entertaining video games show called GamesMaster on Channel 4. On a Christmas edition of the show in 1996, a level from Super Mario 64 was featured as the final challenge of that episode. A bandana-wearing chap by the name of Dave Perry attempted to play this game...and failed miserably. When the presenter, Dominik Diamond, asked him what went wrong, Mr. Perry simply replied that he had been set up. He didn't even bother to make eye contact with Mr. Diamond. To be honest, I don't know if it was scripted or if Mr. Perry was genuinely sulking. But I do know that Super Mario 64 is as epic as video games come. Along with Goldeneye it was certainly one of the best games on the Nintendo 64 at least. The game starts with a letter to Mario from Princess Peach. The Princess has invited Mario over to her castle because she has baked a cake for him. So far, so very nursery level story theme. But the first indication you get that this game oozes sheer brilliance is when the camera pans around Peach's castle just before you take control of Mario. It gives you an idea of how big SM64 is and how long you're gonna be kept occupied for, and we haven't taken a look around inside yet. So Mario shows up, enters the castle -which looks so posh and expensive even Bill Gates would struggle to keep up with the rent- and then...we hear the evil laughter of the overgrown lizard, King Bowser. You know what that means. Oh, Princess. That's such a terrible habit you have. Oh well, I guess Mario fans and Mario himself wouldn't have this story any other way. In order to rescue the Princess you have to enter levels by jumping through magic paintings (usually). At first you'll find that most of the doors in the castle are locked, so you'll have to go through the one door that is open to a painting, and that leads to Bob-omb Battlefield. Once you're in the level you have to collect stars which are required to unlock other doors to levels, as well as giving you the opportunity to come face to face with Bowser. You're actually given a description on how to get a star before you start the level. As you play through the levels the two major factors that make SM64 as epic and as iconic as it is become clear. First the levels are huge, and I do mean "huge!" The castle has three large floors worth of levels to find, but each level itself looks and feels bigger than a bus full of fat people. It can take a couple of hours to explore everything. At least that's what it feels like. But trust me, that's no bad thing at all. You can wonder around the grounds and see what's available; or you can climb up hills and buildings to get a good view from the top; or you can dive deep, deep, DEEP underwater and see what treasures lie at the bottom of the sea. But regardless of where you go there's always something to see; always something to do. There are hidden walkways that lead to extra coins; platforms you can reach when at first they seem unreachable; and secret shortcuts to other areas that'll benefit you in some way, shape or form. But not all of these areas are accessible at first, and you need to know the correct moves that'll help you tackle the challenges you're gonna be faced with. Fortunately the moves Mario knows for this game are very impressive. He has a triple jump move that would make Jonathan Edwards' jaw drop as well as help him reach higher platforms; a diving move to tackle certain enemies (which include the classic Goombas and Koopa Troopas); a long jump move to get over pits; plus many others. Mario can also use caps that give him special powers. For example: the red cap gives him the ability to fly and therefore allow him to reach for the skies. The blocks that contain caps need to be activated by pressing switches in certain levels; similar to the solid platform block switches in Super Mario World on the SNES. Well after all that I'm finally gonna talk about the second major feature that makes this game great, and it's the stars themselves. Like I said you need to collect them in order to unlock other areas of the Princess' castle, and there are many ways in which you can get your hands on them. Some of them are cleverly hidden away and require a high level of brains and skill to reach them. Others can be obtained by completing certain tasks, such as defeating mini-bosses in friendly races, or in the case of one star returning a baby penguin to its mother. The bottom line is the tasks that need to be completed in order to get the stars are widely varied. You'll never get bored whilst trying to collect as many stars as you possibly can; and with a maximum of 120 of them to collect there's no danger of completing this game in five minutes. The faults in SM64 are relatively minor. It's a 1-Player game only (although there are 4 save files, allowing you and your friends to have your own adventures); Luigi is absent which may be a heartbreaker for all the younger brothers out there that can relate to him; and the camera doesn't always work properly. Tsk, and that Lakitu thinks he's the world's greatest camera guy! I sing the praises of PSone games a lot, advising PSone collectors to buy this and that. But any N64 collectors who may have been getting annoyed by that habit of mine will be pleased to know that I'm finally making a recommendation for an N64 game. Super Mario 64 was heavily praised by games critics, and rightly so. There are many things in this game that I have not mentioned, but I'll let you discover those things for yourself. There are no other positive words I can use in this final paragraph that can do SM64 justice. All I can say is if you haven't got it already get it now.
P**.
Kind ist zufrieden, einzige, auf frage wurde leider nicht geantwortet, aber spiel ist voll ok
V**E
The game cartridge came well packaged and in excellent condition. Works perfectly, thank you!
L**.
acquistato da DF TOYS&GAMES , cassetta come nuova perfetta , ho declinato 2 stelle perché NON E la versione italiana come descritto , anzi da quanto ne so non esiste nessuna versione italiana , ma bensi 1 sola versione appunto dove vai su menu e scegli 1 delle 3 lingue disponibili inglese -- francese -- tedesco . . . . . .comunque ottimo acquisto aggiornamento : trovata la boxatura italiana GIG introvabile ( ovviamente non ce l'italiano nel gioco ) la cercavo da tempi ormai perduti . . . 1 stella extra
C**N
Llevaba años detrás de este juego ya que, cuando salió, yo era pequeño y todos los niños lo querían para reyes y se agotó en todas partes. Ahora por fin lo tengo. De segundo mano pero muy bien cuidado con el cartucho dentro de un plástico y la caja con las instrucciones prácticamente intactas. Si todavía tienes la N64 en buen estado funcionará como si fuera nuevo. Muy satisfecho.
S**I
Not only was Super Mario 64 the debut of Mario in 3D, but it was the debut of the Nintendo 64 in general, and I truly think that this was the best game Nintendo could have released to launch the N64. (yes, even better than Legend of Zelda: Ocarina of Time) If you're wondering why I think this game was the best choice to launch with the release of the Nintendo 64...ah, you probably aren't, because that was a long time ago, right? Whatever, on with the review. Well, here's the story that began the N64 era: Mario has been invited to Princess Toadstool's castle (now, they're actually naming her "Peach"), because the princess has baked a cake for Mario. You're on your way to the castle in three dimensions, but you walk in and the castle is empty. Then, you hear a familiar, evil laugh...Bowser! Yes, Bowser is involved in the pilot N64 game. Now, why do you supposed Bowser is in the game? Yes, he has kidnapped the Princess again (Princess Peach now), and he's also sealed away all the power stars in the castle. Mario must jump through giant paintings in the castle that lead to other worlds and collect enough stars to save the princess and defeat the Koopa King once again! GAMEPLAY The gameplay here is awesome. Now in three dimensions, Mario can run freely, so you're not just restricted to that one line-side scrolling style. He can also do backflips, super jumps and dives. There are some difficult puzzles to solve in the game to achieve the power stars, but for the most part, they're pretty easy. Oh, I'm sorry! I didn't tell you how to get stars yet, did I? Well then... To get power stars, you have to jump through one of several giant paintings located throughout the castle, where you're immediately transported to other worlds. There are stars hidden in that world, and if you want them, you're going to have to solve some puzzles or complete certain objectives. There are six stars in each world, so there are six missions. Some stars can only be recieved by doing a specific mission, and once you get the star for that mission, you can't get a star from it again. There are about 120 stars in total you can get, but you only need 80 to complete the game. While the gameplay is ALMOST flawless, there are some drawbacks. For one thing, in every world, getting a star will require you to scout the whole world (which can be kind of big) and collect all the red coins in that level and then collect the star. This becomes annoying when you need to solve a puzzle to catch a red coin or to risk losing a life and jump from spot to spot to get it. If they only did this for one or two levels I wouldn't mind, but when they do it for every stinking one, it gets annoying. In addition to that, there aren't many bosses. In fact, there are only three main bosses, and each and every single one of them is against Bowser. Yes, there are some mini bosses, but they aren't too great or exciting. (neither is Bowser himself, for that matter) Why aren't the bosses so great? They tell you how to beat him. Be prepared to hear something like "Just try picking me up from behind and throwing me on the ground!" Why would a boss do something like that? Finally, one small complaint comes from the gameplay itself rather than the way to get stars. Even though it's easy to get over a while in, the swimming sequences are a little awkward. Whenever you have Mario take a dive to search through a sunken ship or something like that, the camera can get kind of wacky, and the clunky controls don't make it a lot easier. Still, this isn't really a huge problem. Those are only the negative factors of the game, though. Everything else is flawless. The puzzles, the navigation, all the things Mario can do are simply awesome. GRAPHICS The graphics are flawless and everything looks great. The castle on the inside, the castle on the inside, and all the worlds in between look great. When looking around and seeing how huge the world is and how small you are compared to it, it shows you how great the graphics are. Mario looks like Mario, Bowser looks like Bowser, and all the enemies like Goombas, Koopas and Chain Chomps that you've been battling in 2D for years now look awesome in 3D forms. Sure, sometimes the graphics look a little blocky, but this is of little consequence. Very well done here. Just about everything else is bright and colorful and is a true way of showing the power of the N64 in its early years. SOUND The sound is pretty clear and sounds good. The background tracks sound all right quality-wise, and a lot of the tunes themselves memorable, albeit repetitive. There are also sound effects, and even a slight bit of voice acting. (you can actually hear Princess Peach talk!) Mario says "Let's-a-go!" whenever he jumps into a painting, and says "Mama Mia" whenever he gets thrown out of the painting when losing a life. Bowser doesn't make much sound, only some cackles and loud thumping noise when he walks. All the other enemies have their own little sound effects, but they sound cool for the most part. (although Mario's constant grunts may get annoying after a while) LENGTH This game could end up lasting you quite a while if you let it or if you try to get everything you can. While you only need about two-thirds of the total amount of stars to finish the game, you'll probably want to keep on going and see if you can get the rest of them. And depending on how you pace yourself, you can actually get the game to last you longer. If you want to get every star and you limit yourself to only getting one a day, then you're looking at an experience that will last you four months. (I know no one would really play like that-it was just a hypothetical as to how long you could be playing this if you wanted to) REPLAYABILITY I don't see the point in going back and starting from level one if you've finished the game and want to play the earlier stages. Since you can just go into any world at any time (as long as you're not already in one), you can replay just about every single level at will. There will most definitely be levels you had fun playing, and with the ability to play them again whenever you want after finishing them, this game could have quite a bit of replay value. PROS + Great gameplay overall + Graphics are really nice + Sound is pleasant to listen to + Good length + Ability to replay any level at any time + Mario in 3D, man! (lots of exploration options) + Lots of levels CONS - Bosses are too easy - Swimming controls and camera are awkward - Some missions are repetitive throughout the levels CLOSING NOTES As said earlier, this is not only the premiere of Mario and his friends in 3D, but it was the introduction to the N64. This game pretty much takes everything the Nintendo 64 can handle and pushes it to the limits. The large amount of levels and the six missions to go with each one keep the game nice and organized and makes it easy for you to pace yourself when playing. The graphics and sounds are done well, and the only real flaws are how missions can be repetitive and the swimming controls are off.
Trustpilot
1 month ago
2 days ago