🚀 Unleash Your Inner Explorer with Ticket to Ride: The Heart of Africa!
Ticket to Ride: The Heart of Africa is an exciting expansion for the beloved board game, designed for 2-5 players aged 8 and up. This thrilling adventure invites players to build train routes across the diverse terrains of Africa, enhancing gameplay with new strategic challenges. With a playtime of 30-60 minutes, it's perfect for family game nights or gatherings with friends. Note: The base game is required to play.
Number of Items | 1 |
Item Weight | 2.2 Pounds |
Item Dimensions L x W | 11.8"L x 11.8"W |
CPSIA Cautionary Statement | Choking Hazard - Small Parts, No Warning Applicable |
Color | Multi |
Theme | Forest,Jungle,Race,Train |
Are Batteries Required | No |
Material Type | Paper |
L**N
Ticket to Ride The Heart of Africa
I love this series of games -- Ticket to Ride. I also have the US version and the Europe version You need one of these to play the African game because you need those game pieces. These are such fun games -- once you understand the rules! We actually modify the rules a bit to make it a little less complicated. Lots of fun and laughs.
M**R
Best iteration of the game
I have MANY versions of this game, and this is the best and most played
M**N
So much fun
This is a great board game! It is legit and so much fun to play!
R**A
Game night
Like the other Ticket to Ride board games, This one has a few new twists to it.. Can't go wrong with any of the Ticket to Ride board games. They are fun to play and you use your brain to outwit the other players to win.
A**H
ticket to ride
fun game
A**R
some interesting twists
I've only played it once, but the game has some interesting twists. First of all, the board can get very crowded very quickly, even with just three players. You can almost count on being blocked more than once and, possibly, having to do a long and costly detour. Another challenging element is the way that colors are clustered on various parts of the board. You can find yourself only really needing three or four of the six colors throughout the whole game, and if those cards don't come up and everyone needs those same colors, everyone is always picking off the top of the pile and amassing a handful of worthless cards. It comes down to who got blocked the least. As for the desert, jungle, and mountain cards, I'm not really sure how much they add to the game, although they do add kind of an "act now or wait?" intensity. I don't think the instructions mention how the ferries in the game work, so if someone only has the original game, he or she may be confused.Anyway, it was fun, and I look forward to playing again to see whether my first impressions were completely on target.I know some of the versions in the past have been made in Germany, and these were always of high quality. This game was made in China, and the quality seemed a bit lacking. For example, the six-panel board didn't fold completely flat--it was sort of "sprung" on one side.
K**.
Great expansion!
We love the original Ticket to Ride and bought this as another option to change it up a little bit here and there. This one is a lot of fun and the terrain cards add another challenging dimension!*Note: This is actually an EXPANSION, and not a stand-alone game. You do need the colored train cards, trains and score markers from the original Ticket to Ride to play.
T**Y
Adds some nice strategy and replayability to already fun game
We've been playing a lot of TTR lately, so I decided to buy all of the map collections. This on is another great addition that works very well with two players.The Heart of Afria adds terrain cards. You get one terrain card with your for train cards at the beginning of the game, then you can pick them just like you would pick a train card (so you could pick two train cards, two terrain cards, or one of each on your turn). You can spend one matching terrain card to double the points for a route of the same color that is 1-3 long, and two terrain cards to double the points for a route that is 4-6 long. After a few plays it appears there are multiple ways to win (focusing on doubling route points, focusing on tickets, etc.). We were very happy to see this as it is possible that circumstances might be such that you will not be able to double the value of a route every time you want to.Otherwise, it has the same luck and more strategy components than TTR USA. In fact, we rarely play the USA map these days... mostly play this one, India and Switzerland, and are looking forward to giving Asia a try.
Trustpilot
3 weeks ago
2 months ago