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D**E
Five Stars
As described
R**E
Look elsewhere
I am coming to this book after having learned how to program in C#. I thought C++ would be the next logical step, and was looking for a good book to get started in the language, preferably with a lean towards game development. This book seemed ideal. I was wrong. This book does a very poor job of introducing concepts and explaining what you are actually doing, and why things are being done. It covers a great deal of topics, but it does not adequately explain any of these topics in the depth necessary. Someone with little to no programming knowledge will be entirely lost trying to learn from this book.
J**I
Could be better
Briefly touched lot's of topics and when it was time to code something there were things he left out of telling you that you needed to do in order for it to work.
M**O
One Star
Making examples on how to use the console to make "game" is not worth the title for Game Development
W**S
One of the best concise C++ books out there.
I program a lot in different languages. However, I've never really had a need to program in C++. Recently, due to a project requirement, I needed to write in C++. I was looking for a concise, and still informative guide. I really needed something that would allow me to ramp up to writing C++ in a very short time.I bought several books and decided to focus on this one after reading the first chapter. I doesn't cover every tiny detail of the C++ language. It does cover the most important. The "learn by writing a game" is more interesting in this book than others. The author specifically discusses some nuances of game development that a more general book might omit (memory management).The only thing it's missing is how to use a specific IDE/compiler. It would take an absolute newbie about an hour to work around this though.I highly recommend this as an intro book or if you need to ramp up quickly.
A**I
It is not as clear as other books on c++ I’ve read...
Just started book and probably won’t continue. In my opinion it is very poorly written, very unclear explanations, I often can’t figure out what the author is referring to in explanations. There are some unnecessary history of old versions of the language mixed with the explanations of the 11 version that adds to the confusion on my part. Seemed promising though.
I**L
Yet another bad C++ book
This book is really not a good book for someone to learn C++, it is written in an inconsistent style (mixing main with _tmain for e.g. for no good reason) and will teach you bad C++ habits. I would have expected a more "pedagogical" style and exercises for a "Learn C++" book. Don't waste your time with this.
A**.
I'm glad I purchased this
Informative, concise. I'm glad I purchased this.
R**Z
A great insight
I was persuaded to buy this book just looking through the preview on here. The material is succinctly written, yet rigorous enough that you get a proper understanding. I like books that go into appropriate depth, and it makes the more advanced concepts such as polymorphism easy to understand. I'm not a beginner, but anyone who is new gets a thorough explanation of the features of C++ before the concepts of game programming are explained. It even goes into memory management and templates.If you're new, or already have a grasp of the features of the C++ language, this is a great addition to your shelf.
M**A
Better as a reference
This book starts with some nice cover of the basic of c++, but when it goes into the more complex elements, and when actually applying them to the game design, it suffers from information and code dumping, and you will find yourself trying to google a lot for clarification. This is not a bad book at all, but you definitely need to already know a lot of C++ by the time you get to the later parts, so I've put it aside for now and will probably only go back to it as a reference when I'm more experienced.
C**A
Fantastic Book
Fantastic book for both complete beginners and people who have been programming for a while. Introduces critical concepts such as inheritance and polymorphism in a practical way that makes it easy to understand. Plenty of code examples complement the text.
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