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  • One of them is a officer. The other is possessed by an ancient evil threatening all life on Earth. The horrifying bond between them will continue until something dies. A chilling adventure that could only come from the creators of Final Fantasy VII. An epic sci-fi tale told through stunning 3D rendered sequences. Battle mutant monsters in real-time polygon combat. Customize weapons, armor, and character abilities..
Product description ------------------- One of them is a officer. The other is possessed by an ancient evil threatening all life on Earth. The horrifying bond between them will continue until something dies. A chilling adventure that could only come from the creators of Final Fantasy VII. An epic sci-fi tale told through stunning 3D rendered sequences. Battle mutant monsters in real-time polygon combat. Customize weapons, armor, and character abilities. .com ---- Parasite Eve tells the story of Aya Brea of the NYPD on a case involving mass spontaneous human combustion, mutating animals, and the mitochondria revolution. Sound fun? Confusing? Parasite Eve is both. It begins when Aya is attending an opera at Carnegie Hall. The soloist bursts into song and the audience bursts into flames. Somehow, Aya is the only attendee who isn't affected. Not surprisingly, she wants to know what's going on. This curiosity, coupled with her duties as a officer, grows into a full-scale investigation. Parasite Eve's mechanics are simple, yet elegant. From combat to level advancement, the game runs easily and smoothly, making it ideal for someone new to role-playing games (RPGs). Experienced RPGers should still enjoy it for its brilliant storyline. Technically speaking, the game's graphics and sound are good, but not spectacular. The full-motion cutscenes are superbly done. Parasite Eve is a good game--there's just not enough of it. While it doesn't feel crammed together, the story seems to resolve quickly. Brilliant while it lasted, Parasite Eve left me wanting more. --John Cocking Pros: * Mutating dogs * Involving storyline * Elegant game mechanics Cons:* Too short, and it's confusing P.when('A').execute(function(A) { A.on('a:expander:toggle_description:toggle:collapse', function(data) { window.scroll(0, data.expander.$expander[0].offsetTop-100); }); }); Review ------ Parasite Eve spans six days, over the course of which the human race's continued existence shall be called into question. A eful night at the opera house triggers in one woman the power to cause all those around her to incinerate as the mitochondria in their bloodstream generate staggering quantities of energy, and in another woman an innate resistance to the deadly effects. You assume the role of that woman, the young New York cop Aya Brea, as she comes to realize that the e of humanity will depend upon her actions. As Square Soft's biggest release since Final Fantasy VII, Parasite Eve offers high production values and an intriguing storyline in what Square Soft has dubbed "the cinematic RPG." Its gameplay blends action and horror with traditional RPG elements to create a game that is all too easily described as the marriage of Final Fantasy VII and Resident Evil. But even as Parasite Eve takes up many of the best aspects of both these games, so does it bring along many of their shortcomings. True to its cls, Parasite Eve often looks sleek, inspired, and beautiful - like a good film. The scenery throughout the game is composed of still 3D-rendered images of mostly authentic New York locales, and the quality and detail of these various settings is astounding. Whether you're searching through Central Park in the middle of the night or rummaging through the slums early in the morning, Parasite Eve looks consistently real. The background art looks so good that you will often find yourself admiring your surroundings instead of forging onward in your quest. The various polygonal characters aren't quite as sharp as the backdrops, but their motions and actions during plot sequences are expressive and believable. As Aya, you will have to shoot your way past scores of monsters, all of which are your typical mutated urban animal variety and thence not particularly imposing. And though some of the boss monsters are both creepy and fearsome, like a particularly large and ill-tempered three-headed hound, for the most part your sition will fail to impress. Even a discriminating connoisseur of computer-generated cinematics would be awestruck at several animated cutscenes over the course of Parasite Eve. While the cinematic sequences are never particularly long, they are frequent and almost always amazing - all the more so toward the end of the game. Among other things, you'll witness breathtaking panoramic s of New York City, grisly deaths or even grislier metamorphoses, and even some good old-fashioned intervention. Though there's hardly enough CG here to make up a feature-length film, there's plenty of the stuff to keep you going all the way through. It's integrated seamlessly into the game and makes key plot sequences much more dramatic and the entire game more memorable overall. Meanwhile, Parasite Eve isn't much to speak highly of where sound is concerned. Much like Final Fantasy VII before it, there is no speech to be heard anywhere in the game. Unfortunately, while the text-driven plot felt appropriate in Final Fantasy VII, the brevity of the story, city of characters, and the real-world setting all dictate that Parasite Eve would have seriously benefited from full speech. It took Parasite Eve half a year to reach the audience of the country where the game takes place, but that time was spent merely translating the short script rather than adding speech, let alone Dual Shock force-feedback support or anything else. At least the English script reads well enough. Parasite Eve also would have benefited from a more consistent soundtrack. Most of the music in the game consists of appropriately moody techno tunes, and it's all quite good, if forgettable, much like techno tends to be. However, the battle theme is uncharacteristically mellow, while the opera sequences are thwarted by an awful warbling opera-sounding keyboard instrument that doesn't sound anything like a real voice. Furthermore, some gameplay sequences are conspicuously devoid of any background music. While silence, when implemented skillfully, may lend drama or tension to a scene, it just feels really awkward most of the time in Parasite Eve. In particular, it's difficult to believe that a New York City street might ever be silent at any time of day. Meanwhile, the various sound effects in the game share a common trait of being subdued and muffled. Aya fights through the game using everything from pistols to rocket launchers, but the sound never does any of these weapons due justice. --Greg Kasavin --Copyright ©1999 GameSpot Inc. All rights reserved. Reproduction in whole or in part in any form or medium without express written permission of GameSpot is prohibited. GameSpot and the GameSpot logo are trademarks of GameSpot Inc. -- GameSpot Review See more ( javascript:void(0) )

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