---
product_id: 62743627
title: "Oculus Go Standalone Virtual Reality Headset - 64GB"
price: "$1010.92"
currency: USD
in_stock: true
reviews_count: 13
url: https://www.desertcart.ec/products/62743627-oculus-go-standalone-virtual-reality-headset-64gb
store_origin: EC
region: Ecuador
---

# 64GB storage for vast media & apps Up to 3 hours immersive battery life Intuitive controller for seamless navigation Oculus Go Standalone Virtual Reality Headset - 64GB

**Price:** $1010.92
**Availability:** ✅ In Stock

## Summary

> 🚀 Step into your personal VR universe—where the future feels like home!

## Quick Answers

- **What is this?** Oculus Go Standalone Virtual Reality Headset - 64GB
- **How much does it cost?** $1010.92 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.ec](https://www.desertcart.ec/products/62743627-oculus-go-standalone-virtual-reality-headset-64gb)

## Best For

- Customers looking for quality international products

## Why This Product

- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **All-in-One Freedom:** No wires, no PC, no phone—just pure VR portability and ease.
- • **Social VR Hangouts:** Meet friends globally in VR for live concerts, sports, and shared shows.
- • **Comfort Meets Style:** Ergonomic design with glasses-friendly spacers and breathable materials for hours of wear.
- • **Crystal-Clear Optics:** Innovative lenses deliver vibrant colors and sharp 3D graphics for true immersion.
- • **The Littlest Big Screen:** Experience a personal 180” virtual theater anywhere, anytime.

## Overview

The Oculus Go is a standalone VR headset featuring 64GB of storage, Qualcomm Snapdragon 821 processing, and built-in spatial audio. Designed for effortless portability, it offers a wire-free experience with crystal-clear optics and an intuitive controller. Perfect for immersive media consumption, social VR meetups, and casual gaming, it balances comfort and cutting-edge tech to bring a personal theater and social hub right to your head.

## Description

Oculus Go is a whole new way to watch in VR. With crystal clear optics and state-of-the-art 3D graphics, the headset feels more like a personal theater. Just put it on, switch it on, and enjoy the littlest, big screen around. Watch a movie on a 180” inch screen, catch a sold-out concert from the front row, or just hang out with friends from anywhere. It's portable, comfortable, and designed to be ready when you are. That means no wires, no PC, and no phone to drop in. All you have to do sit back, relax, and go. Immerse yourself in over 1,000 games, social apps, experiences and more. Powered by the Qualcomm Snapdragon 821 mobile platform means low power, high quality audio, video and interaction wherever you are. No strings attached. Try MelodyVR, your all-access-pass to live music in virtual reality. Simply download the MelodyVR app and explore the selection of shows from across the music spectrum. Experience your favorite TV shows and movies like never before with Hulu and Showtime. Download the apps to your Oculus Go, sign up and step into the next evolution in TV. Oculus Go is frame friendly: Wear your glasses in VR. Each headset includes an ergonomically designed spacer to fit most frames, so you can see VR the same way you see everything else.

Review: The VR headset I was waiting for - My interested in VR started when I walked past a local electronics store and noticed the Samsung Gear VR headset on display. When I put it on I was blown away! But being in the Apple ecosystem I didn’t have a Samsung smartphone, and the idea of buying one just for this purpose was surplus to requirements. Also, the idea of buying a VR headset that has cables connected to a PC or Playstation has never appealed to me. So instead, I opted to use my iPhone 6s in a rather cheap headset - even though I was fully aware this wasn’t the best VR experience available. Even still, I found the VR experience reasonably impressive, or so I thought. Then along comes the Oculus Go. Finally… a VR headset that is self-contained, comfortable to wear, and doesn’t require cable connections to any fancy graphic cards and PCs. This ticked all the boxes and was what I’d been waiting for! So after reading a number of product reviews, I decided to get it. I tried to kept my expectations low (even though I was excited inside!) as this sometimes doesn’t help me when I’m eagerly awaiting for a snazzy new product to arrive. My main wish, however, was that I wanted it to be a noticeable step up from my iPhone VR experience. So when it arrived I excitedly unboxed it and set it up. I decided to give myself a few days to use it, as a fair assessment, before writing this review. My first impressions is that it is solidly built and well made. It feels very comfortable to put on. The weight of the headset is about right, as expected. Of course, it would be nice if it was lighter, but it’s comfortable enough to wear. After turning it on and seeing the display screen for the first time I immediate thought a number of things. The resolution is good, although didn’t appear quite as sharp as I anticipated, but more on that later. The sense of emersion, however, what a real improvement! For the first time, I actually felt like I was there… rather than feeling like a distant spectator with narrow vision as per my smartphone-based system. This is because it has a wide field of view of approx 100 degrees (although not published) vs 60 degrees with my smartphone-based headset. Combined with the 72Hz refresh rate which adds to the clarity of movement this also undoubtedly contributes to the sense of emersion. The Oculus Go comes with it’s own controller. I initially thought having to use a controller would detract from the VR experience, but I was wrong. It makes menu selection, system navigation and video scrubbing, etc, so much easier than the “move your head to the selection on the screen, and wait to confirm” concept. And using it throughout the VR experience feels quite natural, and surprisingly didn't require any learning curve to use it. Now, on the resolution side of things. When I read the specs on the Oculus Go has a screen resolution of 2560 x 1440 (1280 x 1440 per eye) I was excited! Comparing this to the screen resolution of 1334 x 750 (667 x 750 per eye) on my iPhone 6s - I calculated the Oculus Go has 4 times the amount of pixels. So when I first turned on the Oculus Go I was expecting to see a visually crisp sharp 4k display. But it didn’t seem like this. It’s a great image, very clear and detailed, and better than the resolution on my iPhone 6s… but it’s not like watching the display on a 4k television. It’s hard to describe, but the pixel edges are not as crisp as I imagined they would be. Now I do understand resolution is a subjective thing. And there are other factors involved, as in the so-called “screen door” effect which is caused by the distance between the pixel elements. With the built-in optical lenses precisely tuned to allow our eyes to focus on visual content which is physically very close to the display panel, this is a co-incidental effect. (Although the Oculus Go has been reported as having the least noticeable screen-door effect across the range of VR headset devices on the market). But does this detract from my immersive VR experience? Usually no, but it depends on the quality of content being shown. Low resolution picture and video content on the VR headset looks horrible! However, high resolution pictures and 4k video content looks amazing! The built-in speakers are reasonably good. Before it arrived I did pre-anticipate the built-in speakers would be low quality, but I’m pleasantly surprised with the sound quality. They are suitable for general occasions - but obviously not for privacy! There were a number of occasions I did forget that the sound was leaking to the outside world for all to hear. Slightly embarrassing, to say the least. But of course it is best to plug in a quality set of headphones for optimised sound quality. The downside is that is doesn’t support bluetooth headphones so it won’t connect to my Apple AirPods. I could use a bluetooth audio transmitter with a 3.5mm headphone jack, but it would ideally need to be mounted onto the headset, and can’t guarantee the audio quality it would transmit. On the con side, the limited amount of onboard memory means it’s very easy to fill up particularly when transferring a number of 4k video files across onto the device, and I’m speaking from experience here. But using a video player that streams content from the PC (over the wifi network) or cloud storage avoids this limitation. The supported software on the Mac that allow file transfers is sometimes buggy, but it works. It’s a real shame that the device doesn’t have a built-in SD card reader. Also, I find the battery runs down quite quickly, although I have been spending a fair amount of time on it since it arrived. I’m like a boy with a new toy, as they say. I probably get 2.5 hours of play from a full charge, which annoyingly takes the same amount of time to charge it. I haven’t got too much into the Oculus Store software yet, but there seems to be a reasonable amount of apps and content available. And no doubt the number of apps will grow over time. All in all - I love it! Which is why I give it a 5 star rating, otherwise it would be a more accurate 4.5 stars (if this was possible to do on desertcart). The pure simplicity of switching it on and it’s ready to go… no cables and no smartphone to worry about, and the share experience of emersion it gives - it’s totally worth it in my opinion. The main question I had - is the Oculus Go a definite improvement over from my previous smartphone-based VR experience? Most definitely yes! But even more so, it’s vastly superior! Now that I've experienced VR this good, there's no turning back! (unless you're watching a 360 degree video of course!) Important Note: As mentioned in the Oculus Go care page it’s important to keep the lenses away from direct sunlight when the device is not in use as it can cause sun damage on the inside screen panel. You can cover it accordingly, but what I do is place the card that tells you where to download the app over the lenses. It’s provided in the original box and fits perfectly over the lenses. I nearly threw it away. So glad I didn’t.
Review: This is the best VR headset you can buy right now. - I've been interested in VR for many years. I started with Google Cardboard and eventually bought a Rift, after trying the Vive a few times and wanting the (in my opinion) better controllers. I've gotten plenty of enjoyment out of the Rift, but there's a couple things that prevent me from using it more frequently. The Oculus Go has solved these issues in a few meaningful ways: 1) Set-up time. When I get home from work, I'm tired and end up being super lazy. The fact that I can keep the Go on a side table next to my couch, and easily put it on at any time and enjoy VR, is a game changer. 2) Comfort with glasses. The Rift (without any modifications) is uncomfortable to use with my glasses. Oculus seems to have realized the importance of this with the Go, and has included a glasses spacer, which I use. Now, my glasses fit comfortably inside the headset, instead of having my glasses shoved into my face. I noticed no negative side effects from using the spacer. On a similar note, the stretchiness of the headset's straps make it easy to put the headset on while I'm already wearing my glasses. Previously I needed to put my glasses inside the headset first, which was a pain. If the spacer doesn't work for you, there's even an option to order prescription lenses that fit specifically into the Go. 3) Visual clarity. I always liked the idea of being able to watch movies in VR, but the screen door effect (SDE) of the Rift (and the original Vive) is intense enough that it is simply not worth it. The Go, on the other hand, has a significantly reduced SDE. It's still there, but I notice it far less frequently, and find myself enjoying watching movies and TV on the virtual big screen. PROS Apart from those upgrades, I've been loving the social aspects of the Go. Inviting a friend to a party is super simple, with persistent voice chat that functions perfectly. I was worried that the built-in speakers/headphones would get picked up by the built-in mic, but that is not the case. Meeting up in Oculus Rooms is a fantastic experience, and joining a game/app together (for those which support it) is seamless. Speaking of the built-in speakers/headphones, they are much better than I expected. I say "speakers/headphones" because they are not directly on your ears, but the sound is directed towards your ears in a way that makes it seem like you are actually wearing headphones. I expected them to sound tinny, but the audio is actually clear and has some bass. The included controller fits naturally in the hand, and is a pleasure to use. I navigate through menus and type with ease. Some apps/games I have tried: 1) Hulu VR. It's great experience watching TV with friends, but overall the app is a bit glitchy and finnicky to use. For example, you cannot recenter your view in-app, and trying to go to the Home menu quits the app instead of bringing up the "Quit/Resume" dialog box. Also, this doesn't seem to happen every time, but sometimes the location in the video gets out-of-sync with your friends, and I cannot find a way to fix it. This is really frustrating when it happens, because it is the entire point of using the app socially. 2) Netflix VR. Works really well, but no multi-user support yet. 3) Rush. Fun game created specifically for the Go, and it shows. It's a polished title with multiplayer support; I highly recommend it. 4) Ultrawings. One of my favorite Rift titles on the Go! Seems like they've captured the original experience very well. I haven't spent a ton of time with it, but so far so good. CONS 1) Early-days for VR apps. My main gripes with the system have been app-specific; mostly the issues I run into with Hulu VR. But hopefully over time app updates will improve the experience. 2) Battery life. The biggest issue with the hardware itself, by far. The headset only has a ~2 hour battery life, and charges slowly with the included micro-usb cable. So far this has not been an issue for me; I just make sure to fully charge the headset before starting to hang out with friends in VR. 3) Only 3DOF. The headset and controller are only 3DOF (unlike Vive/Rift/WMR/PSVR which are 6DOF) which prevents you from being able to move your head in the 3D space, as well as reach out and grab objects in that space. Manipulating objects is one of my favorite things to do in VR (see games like Job Simulator), but I can easily excuse this because the Go is a $200 device which does not require a gaming PC (or a PS4), and is completely free of cables. 4) No expandable storage. There is no SD card slot on the Go, which would have made loading media a much nicer experience. I am hoping they add USB OTG support in the future, so you could theoretically plug a USB flashdrive into the micro-usb port for viewing media. CONCLUSION This is the best VR headset you can buy right now. At $200, it captures the majority of the best aspects of VR at the time of writing this review. In the next couple years we are going to see more and more VR headsets, which will be better than the Go (and generally more expensive). In my opinion, it is not worth it to buy a "full" VR headset right now (Rift, Vive, WMR, PSVR), since we are so close to better products to replace these. However, if you want to see what VR has to offer right now, and you have friends that you would want to hang out with in VR, you cannot go wrong with the Oculus Go. Feel free to leave any questions you might have on this review. Hope this was helpful!

## Features

- Personal Viewing: The littlest, big screen. Crystal clear optics and state-of-the-art 3D graphics make your headset feel more like a personal theater
- Viewing with Friends: Watch with friends. Meet up in VR with friends and fans from around the world to catch live sports, concerts, or just your favorite TV show
- Portable & Easy to Use: Ready when you are. Experience portable, all-in-1 VR. That means no PC, phone, wires or hassles
- Controller: Effortless control. Whether it's navigating to your favorite shows or to a far-off land, the intuitive controller makes getting there a cinch
- Built-In Audio: Surrounded by sound. Spatial audio drivers are built right into the headset, providing dramatic, immersive sound without the need for bulky or tangled headphones. Oculus Go also features a 3.5 millimeter audio jack
- Oculus Rift S requires your Facebook account to log in, making it easy to meet up with friends in VR and discover communities around the world.

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | B07B4NLKKF |
| Additional Features | Microphone Feature |
| Age Range Description | Youth |
| Best Sellers Rank | #186,060 in Cell Phones & Accessories ( See Top 100 in Cell Phones & Accessories ) #237 in Cell Phone Virtual Reality (VR) Headsets |
| Brand | Meta |
| Built-In Media | Product Instruction |
| Color | Grey |
| Compatible Devices | Television |
| Connectivity Technology | Bluetooth |
| Connector Type | 3.5mm Jack |
| Controller Type | Button Control |
| Customer Reviews | 4.3 4.3 out of 5 stars (8,090) |
| Display Maximum Resolution | 2880 x 1600 |
| Display Resolution Maximum | refer to description |
| Display Type | OLED |
| Field Of View | 100 Degrees |
| Global Trade Identification Number | 00815820020196 |
| Item Dimensions D x W x H | 8"D x 8"W x 4"H |
| Item Weight | 0.78 Pounds |
| Manufacturer | Oculus |
| Memory Storage Capacity | 64 GB |
| Mfr Part Number | 301-00104-01 |
| Model Name | 301-00104-01 |
| Model Number | 301-00104-01 |
| Operating System | Android |
| Platform | Meta |
| Resolution | 2880 x 1600 |
| Screen Size | 7 |
| Sensor Technology | inside-out tracking |
| Specific Uses For Product | Gaming |
| UPC | 815820020196 |
| Warranty Description | Limited Warranty |

## Images

![Oculus Go Standalone Virtual Reality Headset - 64GB - Image 1](https://m.media-amazon.com/images/I/61OvDt3a95L.jpg)
![Oculus Go Standalone Virtual Reality Headset - 64GB - Image 2](https://m.media-amazon.com/images/I/51M2VJYnzhL.jpg)
![Oculus Go Standalone Virtual Reality Headset - 64GB - Image 3](https://m.media-amazon.com/images/I/61sEiOk8d+L.jpg)
![Oculus Go Standalone Virtual Reality Headset - 64GB - Image 4](https://m.media-amazon.com/images/I/41+yJ2UbJ+L.jpg)
![Oculus Go Standalone Virtual Reality Headset - 64GB - Image 5](https://m.media-amazon.com/images/I/61fRIYVkmRL.jpg)

## Available Options

This product comes in different **Configuration, Size** options.

## Questions & Answers

**Q: does any free vr content come with the purchase ?**
A: Not with purchase, but there are many free apps on the store to download once you get your device.

**Q: Does it have access to all the games and apps that samsung gear has?**
A: Many Gear VR titles have made it over to Oculus Go. You can browse the experiences here: https://www.oculus.com/experiences/go/

**Q: What's included in the box?**
A: Oculus Go headset, Controller, Power Adapter, AA Battery, Eyeglass Spacer

**Q: Can it work with Xbox One?**
A: While true vr dosnt work with xbox. You can do something almost as cool. Streaming your xbox to your oculus and playing your games on a movie theater sized screen is almost unbearably cool.

## Customer Reviews

### ⭐⭐⭐⭐⭐ The VR headset I was waiting for
*by N***L on July 5, 2018*

My interested in VR started when I walked past a local electronics store and noticed the Samsung Gear VR headset on display. When I put it on I was blown away! But being in the Apple ecosystem I didn’t have a Samsung smartphone, and the idea of buying one just for this purpose was surplus to requirements. Also, the idea of buying a VR headset that has cables connected to a PC or Playstation has never appealed to me. So instead, I opted to use my iPhone 6s in a rather cheap headset - even though I was fully aware this wasn’t the best VR experience available. Even still, I found the VR experience reasonably impressive, or so I thought. Then along comes the Oculus Go. Finally… a VR headset that is self-contained, comfortable to wear, and doesn’t require cable connections to any fancy graphic cards and PCs. This ticked all the boxes and was what I’d been waiting for! So after reading a number of product reviews, I decided to get it. I tried to kept my expectations low (even though I was excited inside!) as this sometimes doesn’t help me when I’m eagerly awaiting for a snazzy new product to arrive. My main wish, however, was that I wanted it to be a noticeable step up from my iPhone VR experience. So when it arrived I excitedly unboxed it and set it up. I decided to give myself a few days to use it, as a fair assessment, before writing this review. My first impressions is that it is solidly built and well made. It feels very comfortable to put on. The weight of the headset is about right, as expected. Of course, it would be nice if it was lighter, but it’s comfortable enough to wear. After turning it on and seeing the display screen for the first time I immediate thought a number of things. The resolution is good, although didn’t appear quite as sharp as I anticipated, but more on that later. The sense of emersion, however, what a real improvement! For the first time, I actually felt like I was there… rather than feeling like a distant spectator with narrow vision as per my smartphone-based system. This is because it has a wide field of view of approx 100 degrees (although not published) vs 60 degrees with my smartphone-based headset. Combined with the 72Hz refresh rate which adds to the clarity of movement this also undoubtedly contributes to the sense of emersion. The Oculus Go comes with it’s own controller. I initially thought having to use a controller would detract from the VR experience, but I was wrong. It makes menu selection, system navigation and video scrubbing, etc, so much easier than the “move your head to the selection on the screen, and wait to confirm” concept. And using it throughout the VR experience feels quite natural, and surprisingly didn't require any learning curve to use it. Now, on the resolution side of things. When I read the specs on the Oculus Go has a screen resolution of 2560 x 1440 (1280 x 1440 per eye) I was excited! Comparing this to the screen resolution of 1334 x 750 (667 x 750 per eye) on my iPhone 6s - I calculated the Oculus Go has 4 times the amount of pixels. So when I first turned on the Oculus Go I was expecting to see a visually crisp sharp 4k display. But it didn’t seem like this. It’s a great image, very clear and detailed, and better than the resolution on my iPhone 6s… but it’s not like watching the display on a 4k television. It’s hard to describe, but the pixel edges are not as crisp as I imagined they would be. Now I do understand resolution is a subjective thing. And there are other factors involved, as in the so-called “screen door” effect which is caused by the distance between the pixel elements. With the built-in optical lenses precisely tuned to allow our eyes to focus on visual content which is physically very close to the display panel, this is a co-incidental effect. (Although the Oculus Go has been reported as having the least noticeable screen-door effect across the range of VR headset devices on the market). But does this detract from my immersive VR experience? Usually no, but it depends on the quality of content being shown. Low resolution picture and video content on the VR headset looks horrible! However, high resolution pictures and 4k video content looks amazing! The built-in speakers are reasonably good. Before it arrived I did pre-anticipate the built-in speakers would be low quality, but I’m pleasantly surprised with the sound quality. They are suitable for general occasions - but obviously not for privacy! There were a number of occasions I did forget that the sound was leaking to the outside world for all to hear. Slightly embarrassing, to say the least. But of course it is best to plug in a quality set of headphones for optimised sound quality. The downside is that is doesn’t support bluetooth headphones so it won’t connect to my Apple AirPods. I could use a bluetooth audio transmitter with a 3.5mm headphone jack, but it would ideally need to be mounted onto the headset, and can’t guarantee the audio quality it would transmit. On the con side, the limited amount of onboard memory means it’s very easy to fill up particularly when transferring a number of 4k video files across onto the device, and I’m speaking from experience here. But using a video player that streams content from the PC (over the wifi network) or cloud storage avoids this limitation. The supported software on the Mac that allow file transfers is sometimes buggy, but it works. It’s a real shame that the device doesn’t have a built-in SD card reader. Also, I find the battery runs down quite quickly, although I have been spending a fair amount of time on it since it arrived. I’m like a boy with a new toy, as they say. I probably get 2.5 hours of play from a full charge, which annoyingly takes the same amount of time to charge it. I haven’t got too much into the Oculus Store software yet, but there seems to be a reasonable amount of apps and content available. And no doubt the number of apps will grow over time. All in all - I love it! Which is why I give it a 5 star rating, otherwise it would be a more accurate 4.5 stars (if this was possible to do on Amazon). The pure simplicity of switching it on and it’s ready to go… no cables and no smartphone to worry about, and the share experience of emersion it gives - it’s totally worth it in my opinion. The main question I had - is the Oculus Go a definite improvement over from my previous smartphone-based VR experience? Most definitely yes! But even more so, it’s vastly superior! Now that I've experienced VR this good, there's no turning back! (unless you're watching a 360 degree video of course!) Important Note: As mentioned in the Oculus Go care page it’s important to keep the lenses away from direct sunlight when the device is not in use as it can cause sun damage on the inside screen panel. You can cover it accordingly, but what I do is place the card that tells you where to download the app over the lenses. It’s provided in the original box and fits perfectly over the lenses. I nearly threw it away. So glad I didn’t.

### ⭐⭐⭐⭐⭐ This is the best VR headset you can buy right now.
*by S***O on May 19, 2018*

I've been interested in VR for many years. I started with Google Cardboard and eventually bought a Rift, after trying the Vive a few times and wanting the (in my opinion) better controllers. I've gotten plenty of enjoyment out of the Rift, but there's a couple things that prevent me from using it more frequently. The Oculus Go has solved these issues in a few meaningful ways: 1) Set-up time. When I get home from work, I'm tired and end up being super lazy. The fact that I can keep the Go on a side table next to my couch, and easily put it on at any time and enjoy VR, is a game changer. 2) Comfort with glasses. The Rift (without any modifications) is uncomfortable to use with my glasses. Oculus seems to have realized the importance of this with the Go, and has included a glasses spacer, which I use. Now, my glasses fit comfortably inside the headset, instead of having my glasses shoved into my face. I noticed no negative side effects from using the spacer. On a similar note, the stretchiness of the headset's straps make it easy to put the headset on while I'm already wearing my glasses. Previously I needed to put my glasses inside the headset first, which was a pain. If the spacer doesn't work for you, there's even an option to order prescription lenses that fit specifically into the Go. 3) Visual clarity. I always liked the idea of being able to watch movies in VR, but the screen door effect (SDE) of the Rift (and the original Vive) is intense enough that it is simply not worth it. The Go, on the other hand, has a significantly reduced SDE. It's still there, but I notice it far less frequently, and find myself enjoying watching movies and TV on the virtual big screen. PROS Apart from those upgrades, I've been loving the social aspects of the Go. Inviting a friend to a party is super simple, with persistent voice chat that functions perfectly. I was worried that the built-in speakers/headphones would get picked up by the built-in mic, but that is not the case. Meeting up in Oculus Rooms is a fantastic experience, and joining a game/app together (for those which support it) is seamless. Speaking of the built-in speakers/headphones, they are much better than I expected. I say "speakers/headphones" because they are not directly on your ears, but the sound is directed towards your ears in a way that makes it seem like you are actually wearing headphones. I expected them to sound tinny, but the audio is actually clear and has some bass. The included controller fits naturally in the hand, and is a pleasure to use. I navigate through menus and type with ease. Some apps/games I have tried: 1) Hulu VR. It's great experience watching TV with friends, but overall the app is a bit glitchy and finnicky to use. For example, you cannot recenter your view in-app, and trying to go to the Home menu quits the app instead of bringing up the "Quit/Resume" dialog box. Also, this doesn't seem to happen every time, but sometimes the location in the video gets out-of-sync with your friends, and I cannot find a way to fix it. This is really frustrating when it happens, because it is the entire point of using the app socially. 2) Netflix VR. Works really well, but no multi-user support yet. 3) Rush. Fun game created specifically for the Go, and it shows. It's a polished title with multiplayer support; I highly recommend it. 4) Ultrawings. One of my favorite Rift titles on the Go! Seems like they've captured the original experience very well. I haven't spent a ton of time with it, but so far so good. CONS 1) Early-days for VR apps. My main gripes with the system have been app-specific; mostly the issues I run into with Hulu VR. But hopefully over time app updates will improve the experience. 2) Battery life. The biggest issue with the hardware itself, by far. The headset only has a ~2 hour battery life, and charges slowly with the included micro-usb cable. So far this has not been an issue for me; I just make sure to fully charge the headset before starting to hang out with friends in VR. 3) Only 3DOF. The headset and controller are only 3DOF (unlike Vive/Rift/WMR/PSVR which are 6DOF) which prevents you from being able to move your head in the 3D space, as well as reach out and grab objects in that space. Manipulating objects is one of my favorite things to do in VR (see games like Job Simulator), but I can easily excuse this because the Go is a $200 device which does not require a gaming PC (or a PS4), and is completely free of cables. 4) No expandable storage. There is no SD card slot on the Go, which would have made loading media a much nicer experience. I am hoping they add USB OTG support in the future, so you could theoretically plug a USB flashdrive into the micro-usb port for viewing media. CONCLUSION This is the best VR headset you can buy right now. At $200, it captures the majority of the best aspects of VR at the time of writing this review. In the next couple years we are going to see more and more VR headsets, which will be better than the Go (and generally more expensive). In my opinion, it is not worth it to buy a "full" VR headset right now (Rift, Vive, WMR, PSVR), since we are so close to better products to replace these. However, if you want to see what VR has to offer right now, and you have friends that you would want to hang out with in VR, you cannot go wrong with the Oculus Go. Feel free to leave any questions you might have on this review. Hope this was helpful!

### ⭐⭐⭐⭐ Impressive When Purchased With Known Limitations and Differences to Desktop VR In Mind!
*by D***K on May 2, 2018*

First Things First: Separate your expectations comparitively to the PC VR experience. The one thing that this has going for it is the increase in resolution and H. This allows; 1) Less Screen-Door Effect (SDE) 2) Higher Level of detail due to higher Pixel Density Per Eye. 3) Up to 75hrz depending on the app dev to allow a VERY smooth experience, hence lower sickness feeling when turning your head. This is a completely stand-alone system. Setup is straight forward. 1) Go to the Android App Store (Play Store) or the comparable iOS Store and download the "Oculus" App. 2) Open the App & create your account. Choose your Username that can be anything you don't mind the public seeing. It can be changed once every 6 months. Your full name will come next. 3) After Creation verify your email with the link that was sent to your email address you registered. 4) Head in to set up your Oculus Go. Very straight forward. You can use the app to "purchase" apps as well. That way you don't have to use the Oculus Go to scrounge through apps when you can do it on your phone. You can even go to Oculus' website as well on the desktop to purchase. At the moment there are already a ton a major media apps I.E. Netflix/Hulu/HBO/Showtime/Etc./Facebook/3D Video & Image Software Plex Media Server also has an amazing app they are working on. It currently is avail as they wanted to push it out real quick. They are going to be updating it quite soon to work even more flawlessly with your home Plex Media Server. ALSO! Bigscreen VR is on here as well. They are staying in contact with the public about their developments and it's coming along well. If you are interested in utilizing your PC on your Oculus Go this is the App that will allow you to do so. I wish they had some sort of Chrome Remote Desktop App but Bigscreen VR is pretty great. They are currently working on optimzing it. At the moment I believe they have 1080p @30FPS. They are working towards 60FPS and higher resolution I think. Overall, the picture quality is impressive compared to the Rift/Vive/WMR (Lenovo/Dell/etc). This will put the resolution to the Samsung Odyssey and the HTC Vive Pro. Do note that this will not be on the same level as the Odyssey and the Vive Pro. They are hooked directly to the PC with a dedicated GPU pushing high demand 3D gaming. This device is more a fun "3D/VR Experience" but mainly a nice multimedia portable device. This is one of the best public VR experiences avail though. It is completely standalone. Doesn't heat up anywhere as much as your phone does when you used the Samsung VR HMD for phones. This allows them to gut out useless phone hardware. The experience is smooth and more impressive than I imagined it could have been. I will say that the experiences are closer to mobile games than anything you'll get for a full PC VR setup. There is a lot of free content. NOTE: There is no MicroSD slot. At the moment there is no support for Micro USB port to read USB Flash Drives but from what I have been told, later software updates will add in support for those. There are several decent Micro USB Flash drives avail. If you want to use a regular size drive when the support is added, check out OTG to USB cords. Overall: I was impressed. I purchased the device knowing the limitations already. If you do this knowing the limitations you shouldn't be let down. It would be nice to have 6DoFs but this is only 200 with a decent controller. I do with they had a couple little things here and there but at 200 it is essentially an overclocked Galaxy S8 phone + Gear VR. This is by FAR cooler running and by FAR cheaper than a $600 phone + $100 Gear VR HMD adapter + Controller. 1x Downfall: Currently the only thing that is slightly disappointing is the lack of battery life. As the devices main use is multimedia (videos/pictures/"experiences"), the device only last around 2-2.5hrs if you are lucky. When most movies are >2hrs this may become quite a problem. I'm planning on purchasing an Anker 15000mAh battery to carry with me. It's been suggested by Oculus NOT to charge and use it at the same time but heat shouldn't be bad if you are using it for a movie as opposed to a 3D experience which taxes the system a good bit more. Best Wishes to all. **Edits** 5/2/18 - After a tweet by Palmer Luckey showed up, we were shown a simple teardown. He confirmed that there is an 18650 - 2600mAh battery cell. This should be quite interesting. If this is the case, someone could easily come in and make a direct replacement upgarde. After iFixit does this teardown difficulty grading we should know more. 18650s can go up to 3500mAh batteries. This should be interesting when more information comes to light. We might be able to add another 1hr of battery life if this is the case. I will keep this updated as long as people continue to find this review useful. 5/3/18 - After a bit of time with it I've readjusted my rating to a little more realistic rating. I thoroughly enjoy the device. Setup is easy. From what I hear you can hold the Vol up+down button at the same time and it'll access some WiFi menu instead of using a phone so you might be able to setup the device without a "new" phone. I am disappointed by the fact that Google is somewhat avoiding this device. There are no Google apps like Google Earth or Google Photos or YouTube. You can access YouTube VR/360 videos through the browser but they are somewhat limiting in the resolution. I will play with this tonight some more, but from what I have read it may already be possible to use a Micro USB flash drive to transfer content. There might be a side-loading trick so when I receive my Micro USB drive I will check it out and post an update! I will continue to update as I learn more!

## Frequently Bought Together

- Oculus Go Standalone Virtual Reality Headset - 64GB
- Hermitshell Travel Case Fits Oculus Go Standalone Virtual Reality Headset (Black)
- Smays Charger Cord Replacement for Oculus Go, PS4 Controller, Xbox One, Wyze Cam USB Extension Cable Power, 13 ft, 2-Pack

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