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Product Description ------------------- Lara Croft returns once again in the fourth installment of the popular Tomb Raider series. The newest effort brings Internet pinup Lara back to the Egyptian tombs that she roamed in the series opener (the now classic Tomb Raider). Our heroine must seek out Horus, an Egyptian god that has the ability to capture the evil soul Set. With a combination of puzzle solving and sharp gaming skills, Lara will navigate through numerous Egyptian locations, including Cairo, Karnak, Giza, Valley of the Kings, and Alexandria. This game promises to unveil vital background information on Lara Croft, who has emerged as an Internet cult icon since the release of the original Tomb Raider in the mid-'90s. At one point in the game, you will flash back to Lara at age 16 to see the origin of her adventurous spirit that precedes her full-fledged career as a tomb raider. While gameplay remains faithful to the preceding titles in the series, there are also several new gameplay elements to explore, including a new inventory system, new weapons, and new moves. .com ---- The ubiquitous Lara Croft is back. After multiple appearances on the PlayStation, the aging icon is back to face her "last revelation" before moving on to the PlayStation2. This installment has everything that earlier Tomb Raider games had: physical puzzles, a sufficient arsenal, and lots of exploration, but this time in Egypt. Lara returns with her old slate of moves plus a few new ones. She can climb, crawl, dangle, swing from ropes, and leap. Revolvers, crossbows, and Uzis are Lara's weapons of choice, and she can combine these with ammo she picks up along the way. Lara also will take control of speedy vehicles for some sweat- wrenching chases through the desert. The story reveals Lara's roots as a young protégé of Professor Werner Von Croy. A training level puts players in the role of a pigtailed child Croft, getting newcomers accustomed to the controls, after which Lara regains her distinctly grown-up form. While Tomb Raider: The Last Revelation doesn't do much that's new, the old formula works well, although the pace still might be a little too slow for action fans. --Robb Guido Pros: * Rich desert graphics * A nice mix of action, adventure, and puzzle solving Cons:* Maybe you've played a game like this before P.when('A').execute(function(A) { A.on('a:expander:toggle_description:toggle:collapse', function(data) { window.scroll(0, data.expander.$expander[0].offsetTop-100); }); }); Review ------ They say the third time's a charm in most cases. With each of the first three Tomb Raider episodes, released one year after another, there were incremental improvements (some would call them innovations) added to entice gamers to come back. But who's kidding who? The reason most gamers came back, aside from a secret, archaeological desire to spelunk, was to lead buxom Lara through a never-ending series of catacombs and labyrinths. That's not to detract from the often near-genius level design, displayed in abundance in the seminal "part two." Unfortunately, Eidos is all too well aware of its greatest asset, but now that we've progressed beyond the difficult part one, the deviously designed part two, and the more-of-the-same-but-look-at-Lara's-two-new-moves part three, what exactly is there to bring us back to the unofficial part four, The Last Revelation? At the start, things look rather grim. Via an aggravatingly mandatory tutorial, offered by Professor Werner Von Croy, you must navigate an adolescent jailbait Lara through a series of condescendingly trite exercises designed to introduce you to the controls. Core seems to assume there will be a bunch of gamers who have never touched a Tomb Raider game before, as you cannot skip past this seemingly endless ritual that will have experienced Tomb Raiders dribbling on the action button. At least in past games, Lara's gymnasium offered a secluded space to try out the controls at your convenience. Not so, here. At one point in the opening, which also sets the storyline, Von Croy challenges you to a race, half-designed to show you he's not the old fart you think he is, and also to set into practice your "newly learned" moves in an actual gaming environment. Unfortunately, Von Croy isn't hampered by the leaden control, crappy camera angles, and pixilated graphics that you must contend with. Thankfully, this "race" is merely an excuse to get you to the next cutscene, in which Von Croy introduces Lara not to the ways of Indiana Jones, but of Pitfall Harry! Yes, in Tomb Raider: the Last Revelation, Lara can now swing from ropes! In your first encounter with a rope situation, the game's faults immediately reveal themselves. Upon reaching said rope, Lara must jump to it, pump a few times for momentum's sake, then vault across to the site platform. While most gamers have at some point taken the rope-swinging plunge in one 2D platform game or another, doing the deed in 3D is an altogether different story. From the very first moment she tries a rope swing she is impeded by a sideways camera angle, which doesn't let you see the edge of the platform, let alone the rope; the funky problem of trying to align herself with the rope, which results in an off-angle plummet into the pool below; and a lag from when you press the jump button to when Lara actually jumps. All these problems come to light within the first, frustrating hour after turning the game on. After a short CG sequence that sets in motion the reason for being here at all (this year's adventure is in Egypt!), it's back to the future for Lara, and the actual start of the game proper. While the game is actually better than the introduction indicates, it's still not great. The worst part about this particular adventure is that it feels as if you have done it all before. Back in its day, Charlie's Angels was a pretty fun TV show to watch, but after a while, even thirteen-year-old boys got tired of watching Farrah Fawcett go through the same-old, same-old motions. So too does Lara Croft and her tomb raiding become an exercise of been-there, done-that. Although lengthy, and designed to be more action-adventurey than mind-bendingly clever, Last Revelation still puts you through your paces in a series of find-the-chain-and-pull-it, put-the-item-in-the-slot-and-open-the-door mechanics. There are some devilish situations that will require clearheadedness and a thoughtful mind, but in spite of the odd and oddly frustrating rope-swinging sequences, anyone who has played any of the first three episodes has played Last Revelation. The graphics are grainy as hell, showing the age of the PlayStation and the Tomb Raider game engine all in one go. But given the game's huge environments, the frame rate problems and grainy textures are forgivable. Usually up for debate is whether Lara's s have been d, reduced, or whether her ass has more polygons for a smoother, all-natural look. Quite honestly, who cares? As time goes by, it becomes harder and harder to look at a 32-bit Lara. More-powerful hardware awaits, and as a result, each new Tomb Raider game ceases to amaze, despite its pixilated waterfalls and neato lighting effects. The game's frame rate veers wildly from acceptable (in closed corridors) to staggeringly bad (usually when Lara comes out of said corridors into wide-open areas). Coupled with the iffy frame rates are the occasionally obnoxious camera angles, which, when combined with the pivot-and-then-go gameplay, can cause much frustration in a game centered around various platform elements. The most the game has to offer are some unnaturally angular environments designed to alert the gamer that "yes, you can go here," or "no, you cannot." While the ambience certainly offers a realistic setting, the game can often revert to that overwhelming feeling of solitude found in the first Tomb Raider. While the opening moments of the game put a torch-lighting lackey in your service, he is nothing more than an AI drone designed to trudge onward as you tackle puzzles and pull switches. For gamers who prefer a little more company in their adventures, there is occasionally a scorpion or wolf that will try to bite you.--James Mielke--Copyright © 1998 GameSpot Inc. All rights reserved. Reproduction in whole or in part in any form or medium without express written permission of GameSpot is prohibited. -- GameSpot Review See more ( javascript:void(0) )

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Tomb Raider: The Last Revelation - PlayStation

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