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Atlus Demon's Souls is a critically acclaimed action-RPG that blends intense combat with deep role-playing elements. Featuring groundbreaking multiplayer mechanics that enhance the single-player experience, it offers players a vast open-ended world to explore and customize their characters. Perfect for fans craving a challenging, immersive journey with a strong community-driven edge.
| ASIN | B002AB7TX8 |
| Best Sellers Rank | 31,170 in PC & Video Games ( See Top 100 in PC & Video Games ) 674 in PlayStation 3 Games |
| Customer reviews | 4.0 4.0 out of 5 stars (2,366) |
| Is discontinued by manufacturer | No |
| Item model number | 730865001323 |
| Language | English |
| Product Dimensions | 17.07 x 1.5 x 14.53 cm; 9.07 g |
| Rated | Not PEGI rated |
| Release date | 1 Jan. 2022 |
M**N
Excellent game wich will satisfied every dark souls fan
This game is a must for dark souls fans,lore is excellent,gameplay good for that period,music ok,bossfight a little bit to easy,but in the final is a rewarding game witch encourage you to explore and improove at any moment; maybe a bit too pu ishing
A**R
Great game. if you like Dark Souls you have ...
Great game. if you like Dark Souls you have to play Demon's Souls, especially if you liked the first Dark Souls, it feels like that but a bit older in some ways. In some ways it's easier than DaS1 but in a lot of ways it's harder too.
K**C
Recommended for fans of the series, speedrunners and those with the appreciation for classics.
After playing Dark Souls and Dark Souls 2 I wanted to go back to the roots and try Demon's Souls. The change in context was refreshing although with the replay value of DS and DS2 I simply couldn't get into this game. If you're a die hard fan of the Souls series you'll probably own this game already but if you've got a heart for classics then this is definitely a keeper.
A**N
Got a reprint; but if you just want to play it, it's good.
I went and bought it brand new, thinking I'd get the original release of the Greatest Hits version, as the advertisement leads you to believe. If you are a game collector, and wish to have as many complete original releases of Demon's Souls as possible, you might be disappointed. The reason I say this, is because, this is a reprint from Atlus. It does not include the original cover and disc art, and there is no manual in it. This can be seen from the images I have attached: - Any mention on the cover art of the online multiplayer has been removed (i.e.: "Playstation Network" logo, "Online Interactions not rated by ESRB"); - On the back of the cover art, the little symbols for "1 Player", "Minimum drive space", and so on, have been replaced with the PS4 ones; - Missing manual, and disc has a different layout than the original. However, if you are just looking for a mint copy of the game to play, you can buy it without any hesitation. It works as expected and the game is still fantastic to play in 2021! Too bad about the false advertisement, though. 27 EUR for a reprint without manual, is quite steep.
J**E
Bad.
Honestly understand why the servers are getting shut down. They might as well be already down, since playing online results in unplayable framerate drops, with the audio lag sounding more akin to a modern battlefield with machine guns than with bows. And that's just playing online, actually connecting with someone is impossible.
A**R
Game was fine, and it is a great game for the ...
Game was fine, and it is a great game for the Soul's series fans. However the box came broken on the bottom, not too much but still was a bit disappoiting.
M**N
Demons Souls is exclusively for the PS3
I really like Demons Souls even if the difficulty is quite challenging the graphics are stunning and game is enjoyable and the game doesn’t have to install to the hard drive at all unlike most PS3 games
L**M
Amazing B
It is an amazing game and it's as advertised but unfortunately if you aren't connected to a hd tv it is black and white.
L**A
An action-RPG that prides itself on its difficulty, Demon's Souls is not a game for the faint-hearted. However, for a player willing to overcome a few hardships, Demon's Souls is a well-made, well-executed, highly enjoyable game. Demon's Souls' basic gameplay is hack-and-slash similar to The Legend of Zelda or Kingdom Hearts, i.e. you swing your sword, block with your shield, roll, dodge, and so on. However, Demon's Souls has much higher stakes - your character can die in 2 or 3 hits, for one. Enemies telegraph attacks well enough, and are generally as weak as you are in health terms, so it's at least fair in that regard. It's less that the game is hard directly, and more that the game is unforgiving of carelessness; charging at an enemy as though they can be easily dispatched, like you would in most action games, usually ends up with your death. There's a fairly wide level of customization available in terms of gameplay choices, though. Souls are the game's currency, and are obtained from every enemy defeated. They are used to buy stat upgrades, spells, weapons, armor, and items. In essence, you have a fairly wide set of choices available in terms of how you play the game - as a direct fighter, as a lightly-equipped archer, or as a supporting magic-user. Your class influences your starting stats, but there are very few class-based limitations in terms of equipment and spells. As long as you've upgraded your stats to the right level, you can use almost anything. There is some difference in terms of what weapons are used, so there's at least a lot of diversity in terms of your character's development. In addition to enemy weaknesses, the weapons in the game also take how the weapon is used into account. Most directly, walls and corridors will make it impossible to swing a weapon - a problem if you're using a giant sword and can't get the room necessary to swing it. Generally, stabbing weapons like spears and rapiers are useful in close-range areas, while the giant swings of greatswords and polearms are useful in wide-open areas. It's possible to wield weapons one-handed or two-handed; it's also possible to dual wield weapons, to varying levels of effectiveness. The two kinds of ranged weapon are bows and crossbows: the former can be aimed manually, but requires two hands, while the latter must be locked on automatically, but can be used with a shield. Death in Demon's Souls is frequent, and comes with a few penalties. Upon death you become a ghost, with only 50% of your normal HP (though this is raised to 75% by an item found early on, which is much more tolerable). When you die, you lose all your current souls (but not items or abilities), but if you can get back to the spot you died in and touch your body, you can at least recover it. There are a few ways to recover your body, the most common of which is beating a boss while in spirit form. However, it's often not worth it - you can only beat a given boss once, and it's fairly easy to die afterwards to some simple trap or surprise attack. And given the number of things that are trying to kill you - soldiers, monsters, dragons, rolling balls, pit traps, and the occasional explosion - care should be taken at basically every opportunity. The game's multiplayer is probably its most innovative feature; rather than a direct sort of "join someone else's game" feature, Demon's Souls is more like a persistent online world where you can only occasionally interact with other people. The most common online interaction is messages. These messages are assembled from premade parts ("look out for the ____ ahead", etc.) and left on the ground near whatever they're talking about. Any player can put down a message, regardless of content, so it can be used to help people ("there's a trap ahead", "don't trust this guy") or to hinder them ("if you jump down into this bottomless pit you'll get some treasure"). Trustworthy messages can be recommended; recommending a message provides the player who put it down with an instant full-heal - something that's not to be sneezed at, especially during boss fights. Therefore, it's to the player's advantage to put down helpful notes, and the game is certainly hard enough to warrant them. In one case, for example, an otherwise innocuous NPC was marked with many runes nearby indicating that said NPC was a liar and I should attack him. As it turned out, the NPC was powering a ritual that made the level's boss immortal, and without killing him I never would have been able to beat said boss. The other way that the game presents a passively online universe is through player ghosts and bloodstains. The former is just a glimpse of other people playing the game - i.e., their characters running around in the same level you are in. These are mostly just there for show, though seeing a ghost pull a lever or break down a wall can provide a helpful hint. When another player dies, their bloodstain is left in the location where they died. If you touch a bloodstain, a ghost pops up and runs through the last few seconds of that player's life. This basically shows you where traps are in a lot of circumstances - you just have to watch for the part where the ghost "dies" when you go forward. In some cases, the presence of a great deal of bloodstains serves as warning enough. There are more direct ways of interacting, as well. When you're a ghost, you can offer your services as a Blue Phantom and enter another player's world as a cooperative helper. Beating the level's boss transports you back to your own game and gives you your body back. You can also take the darker path of the Black Phantom and invade another player's world; if you manage to kill them, you get your body back. Overall, there's not a lot of communication possible in-game. The messages serve as the only actual communication; blue phantoms must communicate with gestures and emotes, and there are only a few of these. There's no friend lists or anything along those lines, so you're really just grabbing any random player either as an enemy or a friend. The graphics in the game are excellent - the designs and effects are detailed and well-executed, there are plenty of incredible panoramic views (many of which can be noted with messages) and the characters all move with realistic weight and effort. On the other hand, the Havok physics used in the game are completely ridiculous. Bodies, for one, can be easily kicked around by a player walking slowly into them, which causes them to go into humongous spasms and flail around. The sound is great, being distinctly atmospheric while also serving as a warning. The music is good, but only shows up for boss fights (in a manner similar to Shadow of the Colossus), while the rest of the game is music-less to let you focus on approaching footsteps or flapping dragon wings. As a whole, Demon's Souls is a great game with solid gameplay and fun online multiplayer. However, it's also a very unique game - casual gamers, people who dislike losing repeatedly, and people who want to play with people they know in real life are probably better staying away. The game's difficulty will drive away most gamers; even gamers who stick with it will likely find it frustrating when they die for the hundredth time. The online mode, while interesting and fun, is limited in its long-term applications due to the short "pick up game" nature of coop play. In conclusion, the game is a 9/10 for hardcore gamers, and a 6/10 for casual gamers.
L**.
Gioco completamente in inglese, ma giocabile! Consiglio vivamente
S**E
so happy it came on time and on a good condition :D
R**N
This is the most toughest games along with dark souls i have ever encountered this gen . Casual games BE AWARE !!!
さ**り
日本語版のPlayStation 3 the Bestに比べて半額に近い激安価格だったので、この輸入版を買ってしまいました。 プレイ60時間、一度クリアしてソウルレベル80です。 熱中度の高いゲームでした。『難しいのでプレイヤーを選ぶ』というレビューが多く見られたので心配でしたが、心折れずにクリアできました。 ■英語について 『レビュアーの方々は英語が得意だから理解できるに違いない・・・』と半ば英和辞典を引きながらプレイする覚悟でスタートしたのですが、英語は本当にカンタンです。 長文は理解できないことも多々ありますが、とりあえずデーモンを倒すことが目的で、人を助ければ『Thank you, ゴニョゴニョ・・・』など、感謝しているんだなということがわかれば十分です。 あとから動画サイトにある日本語版のプレイ動画で確認しましたが、大体は間違っていなかったと思いました。 プレイ動画は見ずにプレイした方がおもしろいとは思いますが、そういったテキストは確認しても良いのではないでしょうか。 最も重要なのがアイテムの名称ですが、難しい英単語も少ないので説明文から理解できますし、アイテム名を検索すれば日本語版の名称と比較しているページもありますし、そこは補えると思います。 とりあえず序盤は草を食べると体力回復することを覚えておけば大丈夫です。 武器・防具は数値の変化を見れば十分ですし、不自由はありませんでした。 これはムリヤリ満足した気になっているというわけではなくて、本当に輸入版で良かったと思っています。 難易度は最終局面だけは一段階上の印象がありましたが、思ったよりは死にませんでした。 なお、最初のステージをクリアするまでは、ソウルレベルを上げてくれる『火防女(ひもりめ、輸入版ではMaiden in Black)』にレベルアップしてもらうことが出来ません。 大変に思えましたが、死んだ時には必ず『こうすれば良かった』という課題があって、それを踏まえて再プレイするのが楽しかったです。 最初のステージをクリアしても難関は続きますが、失敗しても目先を変えて違うステージに挑戦すれば新しいアイテムが手に入って楽になったり、武器をアップグレードすると強敵を倒せるようになったり、そういうバランスがよく出来ていると思いました。 オンラインについてですが『塔のラトリア』というステージで他のプレイヤー(黒ファントム)に侵入され、殺されました。侵入はその一度だけです。 オンライン接続中のプレイヤーは現在も多く、半透明のプレイヤーをたくさん見かけます。地面に多数のメッセージも残されています。 英語は『この先、○○がある』といったものが多いです。難解な表現はないので不自由はありません。 実はこのゲームでこの『オンラインのプレイヤーが見える』『他のプレイヤーが残したメッセージを読める』『他のプレイヤーの死に方が見える』といった要素が一番うれしく、『ほとんど干渉しないが、まったく干渉しないわけではない』という、ちょうどよい関係性がすごく新鮮でした。 逆に言えばオフラインにすると完全な孤独なので、オフラインではまた違ったデモンズソウルになると思います。 日本語版の方で、自分には合わなかったという方のレビューを読むと、どんな苦行を強いられるゲームなんだ・・・というイメージがあったのですが、いざプレイしてみると自分のような『PS3を買ったから、人気のあるゲームを買ってみた(もちろんゲーム性を理解したうえで)』みたいなライトユーザーにとっても楽しめるバランスの良いゲームでした。 日本語版と500円ぐらいの差なら日本語版を購入したと思いますが、1000円以上となると好みじゃなくてもダメージが少ないので、とりあえず輸入版で体験しても良いのではないでしょうか。迷っている方にぜひ。
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