

🎮 Elevate Your Game Development Journey!
Blueprints Visual Scripting for Unreal Engine 5 is a powerful tool designed to help developers harness the full potential of UE5's visual scripting capabilities. With user-friendly features, comprehensive tutorials, and a supportive community, this product empowers both novice and experienced developers to create impressive games and applications.






| Best Sellers Rank | #128,981 in Books ( See Top 100 in Books ) #69 in Game Programming #275 in Computer Programming Languages #335 in Software Design, Testing & Engineering |
| Customer reviews | 4.4 4.4 out of 5 stars (116) |
| Dimensions | 19.05 x 3.25 x 23.5 cm |
| Edition | 3rd |
| ISBN-10 | 180181158X |
| ISBN-13 | 978-1801811583 |
| Item weight | 1.03 Kilograms |
| Language | English |
| Print length | 568 pages |
| Publication date | 2 May 2022 |
| Publisher | Packt Publishing Limited |
B**A
Really helped me to Learn.
Great book. Very helpful.
M**R
schnelle Lieferung wäre 1a
P**R
This is the best book for UE5/BP/FPS!
M**.
Molto soddisfatto: utile sia per avere una visione di insieme ma anche per avere un veloce riferimento per task frequenti senza dover di volta in volta reinventare la ruota. Ho contattato anche gli autori per chiarimenti e loro mi hanno risposto o meno di una settimana
F**E
Time saver: I added an image that shows how to setup the subtraction from the player's current ammo in BP_Weapon_Component Blueprint. More importantly, it shows how to get Make Noise (page 272) to work when you fire the gun (UE 5.3). In the Stamina Drain Macro you just need to drag from Noise Maker and get a reference to Self. Also worth noting, I am not sure why on page 273 for the Make Enemies Destructable they went with Get Actor Transform and Spawn Actor Blueprint Effect to play the explosion blueprint. At this point, you have all the tools you need to make it so that when the zombie is killed it plays a death animation and then after a few seconds disappears. It took me about 30 minutes to figure that out based on what the book had previously taught. I also added an image of the Sprinting with Enhanced Input inside the BP_FirstPersonCharacter blueprint and what that will look like. You will still need to do a little bit to get that set up beyond that. Pros: This book offers clear and logical guidance, starting with an overview of the tasks ahead and providing step-by-step instructions. Additionally, it includes high-quality blueprint images to aid comprehension. For those with a computer science background, this resource effectively bridges the gap between your skill set and the practical application of blueprints in an object-oriented programming (OOP) context. Cons: One notable drawback is that the book is based on an earlier version of Unreal 5, predating the current version 5.3.2. As a result, readers may encounter some challenges in following along and may need to engage in problem-solving. However, with perseverance, it is possible to troubleshoot independently. It's worth noting that familiarity with Enhanced Input is required, as it is not covered in the book.
C**Z
Es un buen libro para empezar a programar con blueprints, te muestra con ejemplos conceptos esenciales. Hay muchas reseñas acerca de la calidad de mas fotos, tengo que decir que en la edición actual tienen muchísima calidad.
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