

🎆 Ignite your team spirit with Hanabi — where memory meets fireworks!
Hanabi is a critically acclaimed cooperative card game for 2-5 players that challenges you to collaboratively launch a dazzling firework display by sharing limited information. Featuring 60 cards, quick 20-30 minute rounds, and award-winning gameplay, it’s perfect for millennial professionals seeking a smart, social, and fast-paced game to elevate their gatherings.













| ASIN | B00CYQ9Q76 |
| Best Sellers Rank | #15,793 in Toys & Games ( See Top 100 in Toys & Games ) #346 in Dedicated Deck Card Games |
| Brand Name | R&R Games |
| Color | Basic Pack |
| Customer Reviews | 4.8 4.8 out of 5 stars (2,991) |
| Date First Available | May 23, 2013 |
| Included Components | game |
| Item Dimensions LxWxH | 7 x 4.2 x 2 inches |
| Item Package Dimensions L x W x H | 4.96 x 3.86 x 0.87 inches |
| Item Weight | 0.14 Kilograms |
| Manufacturer | R & R Games |
| Material | Cardboard |
| Model Name | RNR869 |
| Model Year | 2018 |
| Number of Items | 1 |
| Package Weight | 0.15 Kilograms |
| Part Number | 869 |
| Size | Original version |
| Style | Hanabi |
| Suggested Users | All Ages/Family |
| Warranty Description | No Warranty |
M**.
Hanabi is a rewarding co-op game with a simple concept that will challenge and engage you endlessly. A serious value at $9
This is a really great game. The setup is simple, the rules are easy to learn and yet there is a lot of replay value. Even as you begin to learn the logic patterns, habits and methods that you and your friends share, there are ways to increase the challenge if you are brave enough to try learning new techniques. For example, you and your friends untangle formidable situations, grind through color after color and solve complicated circumstances that seemed impossible at first. Yes, you and your friends have become a well-oiled machine of serious logic bending awesomeness. You can handle anything that is thrown at you... so you add in the set of multi-colored expansion cards (that come standard with the basic game) and now you must retrain and re-tune your team as you are collectively challenged to re-invent your decisive awesomeness once more. Then try out some of the most popular rule-variants created by fans. Many of them are fantastic variations that will contain an appealing element that will shake up strategies for something fun and new. Many of these lead to amusing/hilarious outcomes or truly epic stories to tell your grandchildren someday. -- But Seriously, it is a fun game and can be very rewarding when played with the same players several times. (but is also fun regardless of who you play it with. ) A fun suggestion for learning the game or teaching it to new players (this apples to youngsters, grandparents, siblings, neighbors, friends and strangers too!): We add a stack of 6 to 8 coins (like dimes or pennies) and mutually award them to players that 'accidentally' reveal too much information while playing the game. We call them "Scoldy-tokens", and lovingly refer to them as such, when we politely explain the reason for awarding the scoldy-token and then remind everyone the format of sharing information and what is allowed to be shared each time an information-token is used. ( These are also good opportunities to insert tips, example scenarios and assumptions that might be related to the incident that resulted in the scoldy-token to be issued). While players will trigger the scoldy-tokens to be issued, the scoldy-tokens should not represent a punishment or be kept by any individual (even if someone keeps incurring the “awards”). These scoldy-tokens are communal and belong to all of the players. They are placed in the center of the table. (or next to the 3-strike invalid card-play tokens) - If all of the scoldy-tokens are used up, the game ends there (or when playing your first few games, maybe you just add more tokens to the supply and keep issuing them). We find that 6-8 scoldy-tokens is a nice allowance for new players to make inevitable mistakes and goof as they are learning to play with the others. This helps new players quickly learn how to use the information-token the right way and establishes a collectively undesirable consequence for continuing to ignore the most basic rule of the game. It also allows new players to occasionally be silly join in the fun when sharing information for comic value without having to feel like you should be playing a strict un-fun game. Then, as players in the group are able to manage not using up all of the scoldy-tokens during a game, we add the rule that subtracts the total number of scoldy-tokens (‘awarded' to the table), from the final score at the end. Eventually, your players will have picked up on ways to have fun, laugh, cry and become an amazingly efficient team, without scoldy-tokens ever being issued again. (at least until you play again after a long break. I always slip up in the first game or two). Anyway,
A**P
Love this game!
Extremely fun game! Me and my sisters love to play games and try out many new games and this game has been a great addition to our shelf! We've been playing the game very frequently since my sister first bought it in February and I loved it so much I bought my own deck later. It's played as a co-operative game in which instead of looking at your own hand you can see everyone else's hand and you strategically use hint tokens to tell your team mates what cards they have. The goal of the game is to build fireworks using cards 1-5 and you have to play them in order starting with 1. Depending on how difficult a game you want you can play with 5-6 suits and the game supports 2-5 players. One thing I love about this game is how your strategy changes with different number of players. Playing a 2 player game is VERY different from a 5 player game and it's fun no matter the number of players! Although 2 can take a bit of getting used to. The game is best played using conventions to organize the hand cause otherwise it is very difficult. We play that discards go on the right, cards to be saved on the left, and cards to be played are popped up in back. It can get chaotic and not as fun if played without conventions since you have to way to track what your team mates will discard and it becomes very difficult to win. Another thing I love is that there's really no losing in this game. Once you finish the game you just subtract points based on how many cards you were unable to play and since there are for sure plays out there it's impossible to have no points. :) I really want to try playing with 6-7 players with 2 decks at the same time but haven't gotten a chance to try this yet. Though we did play with 2 decks with just 3 people and that was interesting and quite different, but still fun.
A**Y
Fun and Challenging
This is a fun and challenging game! It's easy to learn, fun to play, but hard to master, which keeps you coming back for more rounds.
J**.
We play a lot of games but this is a family favourite. Fun for 2 which is extremely rare, and you feel like you’re getting better at the game each time!
B**I
La boîte est en carton et la règle uniquement en anglais! J'ai trouvé deux jours plus tard le même jeu avec une boîte métallique pour moins cher... Heureusement qu'avec internet il est possible de trouver facilement la règle en français sinon, j'aurais eu du mal à en comprendre toute la subtilité!!! Le jeu en lui-même est tout à fait conforme à mes attentes!
C**N
Envio rápido. Todo impecable y el juego es muy guay para romper la cabeza y divertirse en pareja o en familia.
L**.
L'Hanabi è uno dei matsuri giapponesi. Una festività classica estiva, rinomata per i fuochi di artificio. I giocatori sono dei fuochisti che hanno combinato dei pasticci nella sequenza di lancio dei fuochi e che devono porvi rimedio prima che cominci lo spettacolo. Benchè si tratti di un setting di comodo per un gioco che è assolutamente astratto, trovo comunque l'ambientazione ben adatta al gioco. Hanabi un gioco di carte cooperativo, dove i giocatori (da 2 a 5) dovranno cercare di mettere le carte (i fuochi) nel giusto ordine. Compito semplicissimo se non fosse per ciò che rende questo gioco particolare e cioè che le carte vengono tenute al contrario: ogni giocatore può cioè vedere le carte dei compagni ma non le sue (delle quali vede solo il dorso). Le carte rappresentano i fuochi e sono in 5 colori e con numeri da 1 a 5. Per avere uno spettacolo in crescendo i fuochi vanno sparati nel giusto ordine e quindi i giocatori dovranno creare 5 pile di carte (una per colore) con la giusta sequenza numerica (da 1 a 5). Il gioco termina quando: 1) Viene commesso il terzo errore. Si ha un errore quando viene giocata una carta che non attacca (es: per il colore rosso sono già state giocate le carte 1 e 2 e quindi va ora attaccato il 3, ma viene giocata una carta rossa con un valore diverso) 2) Viene completata la sequenza dei 5 fuochi per tutti e 5 i colori. Che poi la sarebbe il rarissimo caso di partita perfetta. 3) Finisce il mazzo (ogni volta che si gioca o si scarta una carta si reintegra la propria mano pescando dal mazzo). E' il caso più comune. A questo punto si contano i punti dati dalla somma del valore più alto giocato per ogni colore. Il punteggio va quindi da 0 a 25. Al proprio turno le azioni possibili sono 3: giocare una carta (se attacca bene, se non attacca si conta un errore) o scartare una carta o dare un suggerimento ad un compagno. I suggerimenti sono il cuore del gioco in quanto consentono di non giocare o scartare a caso (visto che ognuno non vede le proprie carte). I suggerimenti però sono limitati ad 8 (per tutti i giocatori, non 8 per ciascuno) ma se ne riguadagna 1 ogni volta che un giocatore scarta una carta o se viene completata la sequenza da 1 a 5 per un colore. Il suggerimento che si può dare ad un compagno è numerico o di colore: indicandogliele, gli si può dire nella sua mano (di 5 carte) quali carte sono di un determinato colore o di un determinato numero. Anche se con una spiegazione estremamente sintetica queste sono le regole di un gioco che richiede molto intuito e sintonia tra i giocatori. Le partite sono sempre molto tese perché tipicamente all'inizio si bruciano molti suggerimenti e poi ci si barcamena con gli scarti per guadagnarne altri, sempre con il timore di non aver ben interpretato il suggerimento del compagno finendo per scartare o giocare la carta sbagliata. Il gioco è molto scalabile: funziona bene sia in 2 come in 5 (ma lo preferisco con due giocatori). Ulteriori pregi sono: il packaging ridottissimo (è un perfetto gioco da viaggio); grafica semplice, ma a mio parere suggestiva; inoltre nella confezione ci sono le carte per un sesto colore con varie modalità di gioco suggerite nel regolamento per introdurlo. Assolutamente un gioco da acquistare.
M**M
Es un juego muy divertido. Me gusta que es colaborativo y las partidas no son demasiado largas, lo único es que si se necesita esta muy concentrado porque es un poco de memoria, entonces no lo recomendaría para pedas o reuniones que no se centren en el juego.
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