🎉 Unleash the Fun with LeapFrog's Rockit Twist!
The LeapFrog Rockit Twist Handheld Learning Game System is a vibrant, interactive device designed for children aged 4-8. It features a unique four-sided control system, allowing kids to engage with a variety of educational games that promote literacy, math, and creativity. With the ability to hatch and nurture virtual RockIt Pets, this system combines learning with play. It includes rechargeable batteries and a compact design, making it perfect for learning on the go.
Item Dimensions L x W x H | 2.2"L x 4.61"W x 4.61"H |
Item Weight | 0.6 Pounds |
Material | Plastic |
Color | Purple |
Number of Batteries | 2 AA batteries required. (included) |
Form Factor | Handheld |
Screen Size | 4.6 Inches |
Power Source | Battery Powered |
Number of Players | Multiplayer |
Platform | Not Machine Specific |
Controller Type | Button Control |
A**R
Fun, educational games, great bang for the buck
Games in the “Arcade” include Albert’s Escape (problem solving), Jumping Gertie (phonics/letters), some worm game where you eat numbers. The games in the Arcade section have three levels of difficulty. Then there’s a “Practice” section that has carnival type game that works on numbers and counting, a spelling game, and a sight words/reading one. These also have three levels of difficulty. There’s “Playground,” which has a search and find game, a timed game to see how many problems you can solve before the bunny pops out, and I think there’s another one in there I’m missing. There’s a “Music” section where kids can listen to different songs, or make their own beats. The “Pets” section has different eggs that hatch into different creatures that they can take care of by feeding, bathing, brushing teeth, and playing with. These pets become adults when we’ll cared for. There’s also an “Art” section I forget what it’s named, but they can make pixel art and I can’t remember what else. But there are quite a lot of activities packed into this little game! Players 1 and 2 have their progress saved, the Guest player does not. Some games you rotate the toy for a different orientation (my son never does). Charge also holds very well, I think we’ve only fully charged it 3-4 times in the 3 months we’ve had it. At most, my kid will go for 30 minutes on it, not every day, but there were a few times we were on the road where he had it for longer and more frequent.So my almost 5 year old took to this quite easily. I had to tell him a once or twice how to get to different screens and games, then he was off. He really loves it! He has had it for about 3 months now and turned 5, and has earned all the medals for at least one, if not 3 of the main games. The good part is there are 3 levels to the main games, each level a bit more challenging. It really is educational and incorporates problem solving. I had to of course buy two so little sister would have her own, and she doesn't use it as well, but has definitely gotten the hang of the pet game (her favorite) once you get her to the screen. She is almost 3 now. It’s a really a cool little device. I even like playing with it! I’ll try to add a video later!
S**T
interesting gaming console
My toddler love this!
P**N
Great toy!!
I bought this toy for my 18 month old grandson even though I knew he was a bit young for it, but he is a bright "busy" little boy and needs extra mind stimulating toys that can keep his interest. Actually this learning game toy is great. It plays music, arcade games, artwork and much more, but is more advanced than for an 18 mo. old child but I'm glad I got it as our grandchild loves to push the lit up buttons and tries to play the games with me and this learning game system does keep him busy for awhile. Our 5 1/2 year old grandaughter likes to play the games too, and I must admit I also have been found trying to play the games. This is a great toy and I highly recommend it.
A**V
Great education game system for 2.5-5 years old
it's very sturdy and compact device with real physical controls (dials, buttons, slider). i think it's absolutely great for small kids, especially during long road trips and air travel (with a headphone). In fact, we keep it in the car, so it's comes handy during weekend trips.It has a zero sense to compare Twist with iPad or iPhone and I don't understand highly rated comments with this comparison - most likely likes comes from people who never gave Twist to own kids. Twist is not worse or better than iPad - it's completely different.For us. it's single use device - to entertain and slightly educate our 4yo daughter during road trips and being able to not worry about failure or misuse of iPad (believe me, on iPad any kid will try to do what s/he wants and not what you expect). What I really like - it's different physical controls - in a modern world of touch screen it's a luxury. Square design is brilliant - for different games you have to rotate the device and use different controls - it's extra fun.Older kids 6+ years old, most likely won't use it much - though it's still may be fun for them from time to time. Well, even my wife who never plays any games on her iPhone or elsewhere had spent an hour playing with Twist when we got it :)
T**R
Twist
Not the simplest to setup but once it was my little love the Twist
J**Y
Kids and Adults Love it
This is neat little "my first GameBoy" type of handheld console for kids 3+. My 3 year old loves the pet "egg" games, and my 5 and 7 year old nieces can navigate the menus and choose from the dozen plus games. Very neat combination of tactile learning and video games to keep kids engaged.It does come pre-loaded with several games, most of which are the only things my kids play. However if you want to load new games, you have to first purchase the physical game packs (which usually include a toy and a card with a code), then tether the RockIt Twist to a PC with the included micro USB cable, install Leapfrog software on the PC, then type in codes into the software to redeem/download the games to the device.I hope newer versions of this don't require parents/guardians to tether, or at least expand on this with other code redemption options. Plenty of "smart" devices today that piggyback off Bluetooth connections to hand-off network WiFi credentials, then from there it would be as simple as scanning a QR code or using a companion Android/iPhone app to purchase games, then automatically download the game directly to the device wirelessly.
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