




⚔️ Command the future of RPGs — don’t just play, lead the legend!
Final Fantasy XIII for PlayStation 3 delivers a visually stunning, dual-world RPG experience powered by Square Enix’s cutting-edge technology. Featuring an innovative Paradigm combat system, deep character and weapon customization, and a progressively challenging gameplay curve, it offers over 80 hours of immersive story and strategic battles. Perfect for millennial professionals craving a sophisticated, cinematic gaming adventure that blends nostalgia with next-gen innovation.
| ASIN | B000FQ2DTA |
| Best Sellers Rank | #9,714 in Video Games ( See Top 100 in Video Games ) #57 in PlayStation 3 Games |
| Compatible Video Game Console Models | Sony PlayStation 3 CECH-4012C |
| Computer Platform | PlayStation 3 |
| Customer Reviews | 4.4 4.4 out of 5 stars (1,711) |
| Date First Available | May 23, 2006 |
| Department | Teen, Unisex |
| Global Trade Identification Number | 00662248910017 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 3 ounces |
| Item model number | 662248910017 |
| Language | English |
| Manufacturer | Square Enix |
| Product Dimensions | 0.59 x 5.41 x 6.72 inches; 3 ounces |
| Publication Date | March 9, 2010 |
| Rated | Teen |
| Release date | March 9, 2010 |
| Type of item | Video Game |
| UPC | 662248910017 |
J**K
Underrated
A bit of background on me: I fell in love with the first Final Fantasy back in 1990 when it was released on the NES. I was 9 years old, and the game simply blew my mind. I've played through it at least 30 times subsequently in its various incarnations, and I've played through FFIV at least 20 times. VI was wonderful, and I consider VII and VIII both excellent but perhaps not quite as refined as the previous entries. IX was thoroughly charming, but didn't exactly push the series forward. Every Final Fantasy game released in the PS2 era was a relative disappointment. X had cornball characters and some serious storyline issues, not to mention a childishly simple battle system. On the other hand, X-2 boasted greatly improved combat but was brought down by a spastic play structure and motifs that would only appeal to adolescent girls. XII started strong and gave me great hope for a revival of the series, but the story became increasingly hard to follow, especially during periods when cut scenes could be several hours apart. The open ended gameplay of that title was simply not compatible with the linear narrative style that its developers excel at crafting Enter FFXIII. From the experiences I had with recent titles in the series as well as by the reviews I'd been reading, I was not expecting much. I bought the game out of my sheer loyalty to the early roots of the series. Throughout the first few hours of my initial playthrough, I did find the linearity troubling. The combat struck me as rather simplistic and the screen seemed a little cluttered. Upon hitting chapter 3 however, those feelings quickly eroded. Here, the game begins presenting you with customization options which allow the battles to become progressively more strategic as time goes on. I quickly found myself adapting to the gameplay style, which has a much faster pace than previous entries in the series. I heartily disagree with any reviewer who claims that there is no complexity to be found in the game's battle system--in fact, I seriously doubt that these people even made it to the 3rd chapter. Another interesting thing to note is that, unlike nearly every other rpg, the farther you progress in FFXIII, the more challenging it becomes, which in my book is a tremendous achievement in this genre. This is partially due to a progressively increasing experience cap, which largely eliminates the benefit of grinding through repetitive battles. The gameplay here has been streamlined in many ways. The boring and repetitious actions that I have grown accustomed to spending thousands of hours on since the beginning of my rpg days have been largely removed: No more false sense of freedom, which generally does little more than require one to walk back and forth scanning every inch an area; no more ten minutes of backtracking at a fork in the road because you chose the path leading to the next area instead of the treasure chest; no more having to click through 10 screens of sub menus in order to heal after battle; no more having to micromanage the process of exploiting enemy weaknesses and choosing the right buffs and debuffs. Because of the cumbersome and inefficient nature of these tactics, I find it easier in most rpgs to level up a bit and wack everything to death with melee attacks. Here, you play as a general instead of a solider, where the fun lies in pre-battle planning and the issuance of strategic directives throughout each battle. This is a fresh and richly engaging experience for those of us willing to embrace change. The storyline: I'm hearing a lot of criticism about these characters. What I'd suggest is that those with a problem simply go back to playing American games and stop judging what is completely normal to all forms of Japanese media. These characters, although emotional, are very much human, and the story is actually far better developed and executed than any other Final Fantasy game thus far. Yes, it requires you to make an effort to figure out what is going on in early chapters because of its complex setting and alien terminology--so does almost any cult classic sci fi / fantasy movie (Blade Runner) or book (Dune). For one example of the richness of this story, notice all the subtle nuances of Vanille's reactions to situations in the early chapters. If you are paying attention--and not judging her as a Japanese caricature--you might begin putting together who she is and what her role in the story might be. Finally, the visuals. People seem to be in agreement that the graphics are good, but it's not just the quality of the graphics engine that makes this game so impressive. It is the incredible attention to detail of every single facet of the game world. This is visual art design at its very best. Serious creative effort was put in to every instance of plant life, creature design, and exotic architecture in this beautifully developed world. Also be aware that the game is divided into two distinct segments. The first is an interactive story experience, relatively linear in nature yet one of the best of its kind--even rivalling Metal Gear Solid 4's brilliant story. The second segment begins on Gran Pulse where you will be given your much desired freedom and the opportunity to go through a hunt system--far superior to that of FFXII--where your strategic skills will be pushed to their limit. As I spent more than 50 hours going through these missions and mastering their challenges, I never once found myself bored. Even with a fully maxed out party, there are still mighty challenges to be had, requiring you to think your way through every major confrontation. I also adore the fact that the Final Fantasy series has finally figured out how to allow for customizable characters along with each party member having distinctive and unique attributes. Every other game in the series has gone to one extreme or the other. People can be like an angry mob or like sheep in a flock that all go in the same direction. That is why this game, probably the best in the series, has become so maligned. Japanese story games probably have gone out of style, and fashionability is the only crime that this game commits. If it were released in another time, I'm certain it would have been hailed as a masterpiece. I for one am grateful that this game has contributed to us having a richer variety of gameplay experiences, and I'm perfectly happy with Final Fantasy XIII precisely as it is. Let's hope that XIII-2 doesn't make too many concessions to the critics out there.
D**V
Battle System = PURE AWESOMENESS
So far I have played Final Fantasy 7, 10 and 12 and have liked all of them. With all of the hype going on around Final Fantasy 13, I decided to give this one a try and here is what I thought. PROS. PARADIGM COMBAT SYSTEM: This game utilizes unique turn based combat system. To me, this combat system was the BEST ASPECT of the game. In Final fantasy games so far (other than 12), you have to do each action such as attack, healing, magic one by one by one. This game gives you option to do that or you can have "auto battle" mode where things are taken care for you. So the enemies you want to deal with "personally" you can combat them yourselves, but then you are not stuck hitting same command again and again for each fight you do in the game. Think of it this way, in other final fantasies, you are acting as individual soldiers while in this game you are mainly acting as commander. So instead of controlling each of the party member's action individually, you can set up a "paradigm" where you can focus more on physical or magical or healing or combination of these actions. At first you will find it a bit puzzling but once you get it, you will most likely love it. STAGGERING ENEMIES: To win a battle, you have to punish an enemy (or enemies) up to the point that they "stagger". At this point, the enemy will take a lot more damage and is less likely to attack. While it is not necessary to stagger an enemy to defeat it, for most game, you will find it difficult to defeat enemies without staggering them. So what is so special about staggering enemies? In order to stagger them in most cases you will have to use variety of paradigms and will have to come up with different strategies. Again, in the beginning you may find this difficult to understand, but once you get it, it gets to be quite fun. VARIETY OF BOSSES AND ENEMIES: Yup, there is great variety of enemies and different bosses in this game (as expected of "final fantasy"). Before you finish the game, you will have defeat quite a few different enemies and bosses and to defeat them you will have to use different strategies. While most enemies you may find it pretty straightforward to beat (especially in the beginning of the game), many later on enemies and bosses will be quite difficult until you figure out the right strategy. But don't worry there are ways to defeat them and you will find these challenges fun rather than frustrating. CRYSTAL LEVELING UP SYSTEM: This game has similar leveling up system as Final Fantasy 10. Defeating each enemies gives you points and then you use these points to level up different characters. The difference is you can level up a character in different direction (i.e. you can make a character better at magic, physical attacks, healing, sabotaging enemies, etc.) Each character will have 3 specialty areas and later on you can develop the character in all 6 different classes. Pretty addicting if you ask me. TONS OF SIDEQUEST BOSSES: So it takes a while to get up to this point, but once the open world portion of the game begins, there are tons of (>60) mini and major bosses to beat in the game. There is this portion called TITAN CHALLENGE (won't spoil much) which is very interesting. Here you will have to defeat a series of enemies in certain way. I liked it. SPECTACULAR SUMMONS: In this game each character gets a cool summon. While you don't have control over when you can obtain it, in order obtain them you have to beat them. LOVED IT. Once you obtain them you get to use their awesome powers and most importantly limit breaks. This has been my favorite part in many of the final fantasy game and just like previous final fantasies, this game has delivered them nicely. BEAUTIFUL AND ELEGANT FANTASY WORLD: The creation of Cocoon and Pulse are just mind blowing. Everything in these worlds is very elegantly designed. If you look carefully designers have truly given attention to details. Loved just loved each and every level. WEIRD BUT UNDERSTANDABLE STORY: Really can't tell you much without spoiling it, but like in many Japanese games, this one also has a very strange, but unique story with a great underlying theme. WEAPON AND ARMAMENT LEVELING UP: I am happy in addition to character they also have weapon leveling up in this game. To level up your weapon though you have to collect and use different items in a unique manner. For example, certain weapons can only be leveled up to level 11; however, if you obtain these unique item you can break that limit and level it up even further turning it into a completely different weapon. If you like this type of stuff the game will keep you occupy for a LONG TIME. CONS LACK OF CONTROL OVER BATTLE TEAM: As described in pros, you have to design specific paradims and you can use them in the battle to your liking. However, these combination are not limitless. In other words, you won't be able to control all three of the party members in the exact manner you want to. For example, with characters A,B, and C, I want both characters A and B to attack the same enemies with physical attacks, I don't have that option. Also if I want to revive character B before healing character C that is also not an option (unless the character I control is the healer). While it seems like a major issue, it really is not. There is not a single enemy you won't be able to beat due to this problem. WHINY CHARACTERS: Ever since Final Fantasy 10, they have been having so many whiny characters in these games. Hate it, just hate it. Good thing is whiny character in this game will only whine for first quarter of the game. Also, what Japanese people and Westerners find "awesome" and "funny" are quite different. Some dialogues that Japanese may find awesome will simply sound lame to us. So that is also a problem in this game. CONCLUSION Contrary to the cons I described, this is a great game. Battle System, leveling up and hunt for different bosses and items will keep you busy and entertained for a long time. With side quests, it has taken me about 84 hours and I am still not quite done. With lowered prices, I would say this is a MUST OWN game.
J**N
El juego me llego en buenas condiciones nada roto, lo más curioso, es que me llego el plástico blanco en vez de rojo, ya saben, cuando un juego es de categoría "Greatest Hits", pero por un rara razón, el manual esta todo en Frances, no tienen una sección en Ingles, y como no se francés, no entiendo nada de lo que dice, es como si me lo han mandado desde Canadá y no en Estados Unidos, tampoco es que vaya a devolver el juego por algo tan tonto, solo son pequeños detalles, si alguien estudia francés, esta es su oportunidad para aprender, quizás valga algo en el coleccionismo, ahora con respecto al juego, lo he estado jugando por el emulador de PS3, RPCS3 (Si, sé que está en PC, pero es un mal port y debe usar mods para corregirlo) la verdad, de momento, lo estoy disfrutando, espero que mis capturas sirvan de algo por si están interesados en comprarlo a día de hoy en 2023.
M**I
Thank you very much
S**P
Visually stunning game, the story was a bit hard for me to understand at first and the linear gameplay was boring. But that's all at the start. About 70% into the game when the true final fantasy(free roam and grind) experience starts and it's massive!!! Yea, have to be patient till then.
B**A
Final Fantasy rarely disappoints, aside from one or two terrible releases overall its great. This game has a most excellent storyline, well developed characters and the music is amazing. I would recommend this to anyone who enjoys the FF franchise. This game is also one in which the developers were not afraid to create a strong yet vulnerable female character. 5 stars!
L**E
La boite est en anglais, cela dit ça ne m'aurait pas dérangé de jouer le jeu en anglais. Le jeu est adapté à votre console, donc, si la console est programmée "française", le jeu est automatiquement en français. Une histoire vraiment riche en émotions, même si un peu brouillon, malgré les combats assez répétitifs et le gameplay assez linéaire, il est compensé par un incroyable graphisme et des personnages tout aussi attachants les uns que les autres. 5/5 Recommandé.
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